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E6: The Game Inside D&D
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3777175" data-attributes="member: 710"><p>The idea for the Psionic Feats seems good idea. The feats to get more power points is based on the assumptions that power levels increase with the amount of feats you get, but that assumption is no longer true in E6.</p><p></p><p>For hitpoints, I consider adding a "Epic Toughness" feat that grants +6 hit points per taking and requires Toughness and Improved Toughness (and level 6+, of course). Though I am not entirely certain that this is required and might not turn into a problem after a few "epic levels"... </p><p></p><p>I suggest not increasing skill modifiers much higher. I think one of the benefits of halting at level 6 is that modifiers to checks top out, too. This is especially important for skill checks that multiple characters have to take in a specific situation (Hide, opposed checks) - you don't get into situations were it will be impossible for one character to beat a DC while it is a an automatic for another. Basically it's the same reason why Starwars Saga Edition uses the level based skill modifiers - keep everything within the range of a d20 roll. </p><p></p><p>Instead of adding more skill ranks and cramping up higher modifiers, add reroll abilities (higher chance to succeed without meaning you can achieve even "_more_"). </p><p></p><p>Core Epic skill challenges should probably not be achievable to E6 characters. </p><p></p><p>I think the same can be applied to attacks and saves. Epic Reflexes could allow you to reroll your result if you're unhappy. Epic Weapon Focus could allow one reroll per round with an attack and so on...</p><p></p><p>I am not sure yet if I will get to use E6, but if, these are definitely feats I will consider.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3777175, member: 710"] The idea for the Psionic Feats seems good idea. The feats to get more power points is based on the assumptions that power levels increase with the amount of feats you get, but that assumption is no longer true in E6. For hitpoints, I consider adding a "Epic Toughness" feat that grants +6 hit points per taking and requires Toughness and Improved Toughness (and level 6+, of course). Though I am not entirely certain that this is required and might not turn into a problem after a few "epic levels"... I suggest not increasing skill modifiers much higher. I think one of the benefits of halting at level 6 is that modifiers to checks top out, too. This is especially important for skill checks that multiple characters have to take in a specific situation (Hide, opposed checks) - you don't get into situations were it will be impossible for one character to beat a DC while it is a an automatic for another. Basically it's the same reason why Starwars Saga Edition uses the level based skill modifiers - keep everything within the range of a d20 roll. Instead of adding more skill ranks and cramping up higher modifiers, add reroll abilities (higher chance to succeed without meaning you can achieve even "_more_"). Core Epic skill challenges should probably not be achievable to E6 characters. I think the same can be applied to attacks and saves. Epic Reflexes could allow you to reroll your result if you're unhappy. Epic Weapon Focus could allow one reroll per round with an attack and so on... I am not sure yet if I will get to use E6, but if, these are definitely feats I will consider. [/QUOTE]
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