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E6: The Game Inside D&D
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<blockquote data-quote="Zelc" data-source="post: 3777208" data-attributes="member: 40496"><p>The problem with the extra pp/spell slot feats is that I don't know of a better way to word them. In effect, the psionic one is "Gain 1 power point per manifester level", but if I just write that, it will be confusing. Does it update when I gain more manifester levels or not? Similarly, there's two possibilities for the spell one based on what score they start with. Either they gain a level 1 spell slot every other time and a level 2 and level 3 spell slot every other time (the less desirable option), or they gain a level 1 and level 2 spell slot every other time and a level 3 spell slot every other time (the more desirable option). Wording that straight up, though, would be a pain in the butt <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />.</p><p></p><p>The trait bonuses might be a good idea... not sure though. I'm just worried someone will stack up a ton of +2 bonuses to a skill using the +2/+2 feats. Rerolls are certainly an interesting approach.</p><p></p><p>Oh yea, another thing. Some people in CharOp found that LA creatures are too good. I suggest removing the 4 LA option (Pixies make absolutely fantastic Rogues with permanent Greater Invisibility and SR 21), and perhaps further reducing the points on the LA 2 by 2 and LA 3 by 4.</p><p></p><p>The thing about rebalancing Monks and Soulknives is it's really easy to compare them to other melees since you only have 6 levels to worry about. It should be done core only (for many reasons), so the options are restricted as well. It shouldn't be too tough.</p></blockquote><p></p>
[QUOTE="Zelc, post: 3777208, member: 40496"] The problem with the extra pp/spell slot feats is that I don't know of a better way to word them. In effect, the psionic one is "Gain 1 power point per manifester level", but if I just write that, it will be confusing. Does it update when I gain more manifester levels or not? Similarly, there's two possibilities for the spell one based on what score they start with. Either they gain a level 1 spell slot every other time and a level 2 and level 3 spell slot every other time (the less desirable option), or they gain a level 1 and level 2 spell slot every other time and a level 3 spell slot every other time (the more desirable option). Wording that straight up, though, would be a pain in the butt :(. The trait bonuses might be a good idea... not sure though. I'm just worried someone will stack up a ton of +2 bonuses to a skill using the +2/+2 feats. Rerolls are certainly an interesting approach. Oh yea, another thing. Some people in CharOp found that LA creatures are too good. I suggest removing the 4 LA option (Pixies make absolutely fantastic Rogues with permanent Greater Invisibility and SR 21), and perhaps further reducing the points on the LA 2 by 2 and LA 3 by 4. The thing about rebalancing Monks and Soulknives is it's really easy to compare them to other melees since you only have 6 levels to worry about. It should be done core only (for many reasons), so the options are restricted as well. It shouldn't be too tough. [/QUOTE]
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