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E6: The Game Inside D&D
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<blockquote data-quote="AbuDhabi" data-source="post: 3778460" data-attributes="member: 55499"><p>Myself and a couple of friends did a bit of rewording/clarification/clean-up on the E6 feats. If anyone's interested, here they are:</p><p>[sblock=Feats][sblock=For Ability Advancement]Ability Training [General]</p><p>You spend time honing one of your Abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma.</p><p>Benefit: Choose one Ability; treat that Ability as having a +2 bonus to that Ability Score whenever you are making an Ability Check. This bonus does not count when making a skill check or for any other use of that ability.</p><p>Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability.</p><p></p><p>Ability Advancement [General]</p><p>Your training pays off, and one of your Abilities increases.</p><p>Prerequisite: Ability Training in the same ability.</p><p>Benefit: Choose one Ability. You gain a permanent +2 bonus to that ability. This bonus does nto stack with the benefit from Ability Training.</p><p>Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability.[/sblock]</p><p></p><p>[sblock=Capstone Feats]Martial Veteran [General] (comrade_raoul)</p><p>Prerequisites: Fighter level 6th.</p><p>Benefit: You may select feats with a requirement of up to fighter level 8, and with a Base Attack Bonus requirement of up to +8.</p><p>Special: A fighter may select Martial Veteran as one of his bonus feats.</p><p></p><p>Roguish Ability [General]</p><p>Prerequisite: Rogue level 6th.</p><p>Benefit: You learn one rogue special ability.</p><p>Special: This feat may be taken only once.</p><p></p><p>Barbaric Resilience [General]</p><p>Prerequisite: Barbarian level 6th.</p><p>Benefit: You gain DR 1/-.</p><p></p><p>Skill Beyond Your Years [General]</p><p>Prerequisite: Character level 6th.</p><p>Benefit: Pick a skill. Your maximum rank in that skill rises by 2.</p><p>Special: You may take this feat more than once. Each time, it applies to a different skill.</p><p></p><p>Holy Strikes [General]</p><p>Prerequisite: Paladin level 6th.</p><p>Benefit: Your melee attacks are considered good for the purpose of overcoming damage reduction.</p><p></p><p>Mighty Wild Shape [General]</p><p>Prerequisite: Druid level 6th.</p><p>Benefit: Choose a Large animal. You can wildshape into that animal.</p><p>Special: This feat may be taken only once.</p><p></p><p>Bardic Inspiration [General]</p><p>Prerequisite: Bard level 6th.</p><p>Benefit: The bonus granted by your inspire courage class feature increases to +2.</p><p></p><p>Extra Domain Power [General] (Shazman)</p><p>Prerequisites: Wis 17, Knowledge (religion) 9 ranks, Skill Focus: Knowledge (religion), Cleric level 6th.</p><p>Benefit: You gain the domain power of one additional domain associated with your deity or spiritual inclinations.</p><p>Special: You may only take this feat once.</p><p></p><p>Extra Domain Access [General] (Shazman)</p><p>Prerequisities: Wis 17, Knowledge (religion) 9 ranks, Skill Focus: Knowledge (religion), Extra Domain Power, Cleric level 6th.</p><p>Benefit: You gain access to the domain spell list of one additional domain assciated with your deity or spiritual inclinations. This domain must be the same one as that chosen for the Extra Domain Power feat.</p><p>Special: You may only take this feat once.</p><p></p><p>Restoration [General]</p><p>Prerequisites: Wis 17, ability to cast 3rd-level divine spells, Heal 9 ranks, Character level 6th.</p><p>Benefit: You can use Restoration, as the spell, but the casting time is 1 hour. You must provide the material component. You may use this ability any number of times per day.</p><p></p><p>Swift Metamagic [Metamagic] (Kunimatyu)</p><p>Prerequisite: Metamagic feats (see text), Caster level 6th.</p><p>Benefit: Pick a metamagic feat with an adjustment to the spell's level equal or less to the number of Swift Metamagic feats you already possess plus 1. You may apply this feat to a spell with no adjustment to the spell's level, as a swift action, once per day.</p><p>Special: This feat may be taken multiple times. Each time, it applies to a new metamagic feat.</p><p></p><p>Caster Training [General] (Khuxan)</p><p>You become a more accomplished spellcaster.</p><p>Requirements: Caster level 1st, character level 6th.</p><p>Benefit: Choose a spellcasting class in which you have levels. Your caster level increases by 4, to a maximum of 6, for all purposes in that class. This increase does not raise your effective level in the spellcasting class, just your caster level.</p><p>Special: This feat may be taken more than once. Each time, it applies to a different spellcasting class.</p><p></p><p>Expanded Knowledge [General] (PoeticJustice)</p><p>Prerequisite: Character level 6th.</p><p>Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell known at any level you can cast from that class' spell list.</p><p>Special: This feat may be taken more than once.</p><p></p><p>Expanded Casting [General] (PoeticJustice)</p><p>Prerequisite: Character Level 6th.</p><p>Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot at any level you can already cast.</p><p>Special: This feat may be taken more than once.</p><p></p><p>Stone to Flesh [General]</p><p>Prerequisites: Int 17, Craft (Alchemy) 9 Ranks, ability to cast 3rd-level arcane spells, character level 6th.</p><p>Benefit: You can use stone to flesh, as the spell, but with an expensive and secret magical ingredient with a market value of 1000 gp and a casting time of 1 day.</p><p></p><p>Excelling Flurry [General]</p><p>Prereq: Monk level 6th.</p><p>Benefit: You use Flurry of Blows with no penalty to your attack bonus. In addition, you qualify for feats that a Monk may take as 6th level bonus feats.</p><p></p><p>Step of the Wild Lands [General]</p><p>Prereq: Ranger level 6th.</p><p>Benefit: You gain the Woodland Stride and Swift Tracking abilities, as the ranger class features.</p><p></p><p>Wondrous Rings [General]</p><p>Prerequisites: Craft Wondrous Item, character level 6th, caster level 6th.</p><p>Benefit: For the purpose of meeting item creation prerequisites, you are treated as having Forge Ring, as if rings were wondrous items. You must still meet caster level requirements for any ring you create.[/sblock]</p><p></p><p>[sblock=For Villains]</p><p>Mental Domination [General] (Lord Tirian)</p><p>You're able to subjugate certain people's mind.</p><p>Prerequisite: Having charmed humanoid with HD equal or less than your caster level.</p><p>Benefit: Choose a humanoid with HD equal your caster level or less, you have currently charmed. Treat charm person as dominate person against this person.</p><p>Special: This feat can be taken several times. It applies to a different humanoid each time. </p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="AbuDhabi, post: 3778460, member: 55499"] Myself and a couple of friends did a bit of rewording/clarification/clean-up on the E6 feats. If anyone's interested, here they are: [sblock=Feats][sblock=For Ability Advancement]Ability Training [General] You spend time honing one of your Abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. Benefit: Choose one Ability; treat that Ability as having a +2 bonus to that Ability Score whenever you are making an Ability Check. This bonus does not count when making a skill check or for any other use of that ability. Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability. Ability Advancement [General] Your training pays off, and one of your Abilities increases. Prerequisite: Ability Training in the same ability. Benefit: Choose one Ability. You gain a permanent +2 bonus to that ability. This bonus does nto stack with the benefit from Ability Training. Special: You can gain this feat multiple times, its effects do not stack. Each time you take this feat it applies to another ability.[/sblock] [sblock=Capstone Feats]Martial Veteran [General] (comrade_raoul) Prerequisites: Fighter level 6th. Benefit: You may select feats with a requirement of up to fighter level 8, and with a Base Attack Bonus requirement of up to +8. Special: A fighter may select Martial Veteran as one of his bonus feats. Roguish Ability [General] Prerequisite: Rogue level 6th. Benefit: You learn one rogue special ability. Special: This feat may be taken only once. Barbaric Resilience [General] Prerequisite: Barbarian level 6th. Benefit: You gain DR 1/-. Skill Beyond Your Years [General] Prerequisite: Character level 6th. Benefit: Pick a skill. Your maximum rank in that skill rises by 2. Special: You may take this feat more than once. Each time, it applies to a different skill. Holy Strikes [General] Prerequisite: Paladin level 6th. Benefit: Your melee attacks are considered good for the purpose of overcoming damage reduction. Mighty Wild Shape [General] Prerequisite: Druid level 6th. Benefit: Choose a Large animal. You can wildshape into that animal. Special: This feat may be taken only once. Bardic Inspiration [General] Prerequisite: Bard level 6th. Benefit: The bonus granted by your inspire courage class feature increases to +2. Extra Domain Power [General] (Shazman) Prerequisites: Wis 17, Knowledge (religion) 9 ranks, Skill Focus: Knowledge (religion), Cleric level 6th. Benefit: You gain the domain power of one additional domain associated with your deity or spiritual inclinations. Special: You may only take this feat once. Extra Domain Access [General] (Shazman) Prerequisities: Wis 17, Knowledge (religion) 9 ranks, Skill Focus: Knowledge (religion), Extra Domain Power, Cleric level 6th. Benefit: You gain access to the domain spell list of one additional domain assciated with your deity or spiritual inclinations. This domain must be the same one as that chosen for the Extra Domain Power feat. Special: You may only take this feat once. Restoration [General] Prerequisites: Wis 17, ability to cast 3rd-level divine spells, Heal 9 ranks, Character level 6th. Benefit: You can use Restoration, as the spell, but the casting time is 1 hour. You must provide the material component. You may use this ability any number of times per day. Swift Metamagic [Metamagic] (Kunimatyu) Prerequisite: Metamagic feats (see text), Caster level 6th. Benefit: Pick a metamagic feat with an adjustment to the spell's level equal or less to the number of Swift Metamagic feats you already possess plus 1. You may apply this feat to a spell with no adjustment to the spell's level, as a swift action, once per day. Special: This feat may be taken multiple times. Each time, it applies to a new metamagic feat. Caster Training [General] (Khuxan) You become a more accomplished spellcaster. Requirements: Caster level 1st, character level 6th. Benefit: Choose a spellcasting class in which you have levels. Your caster level increases by 4, to a maximum of 6, for all purposes in that class. This increase does not raise your effective level in the spellcasting class, just your caster level. Special: This feat may be taken more than once. Each time, it applies to a different spellcasting class. Expanded Knowledge [General] (PoeticJustice) Prerequisite: Character level 6th. Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell known at any level you can cast from that class' spell list. Special: This feat may be taken more than once. Expanded Casting [General] (PoeticJustice) Prerequisite: Character Level 6th. Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot at any level you can already cast. Special: This feat may be taken more than once. Stone to Flesh [General] Prerequisites: Int 17, Craft (Alchemy) 9 Ranks, ability to cast 3rd-level arcane spells, character level 6th. Benefit: You can use stone to flesh, as the spell, but with an expensive and secret magical ingredient with a market value of 1000 gp and a casting time of 1 day. Excelling Flurry [General] Prereq: Monk level 6th. Benefit: You use Flurry of Blows with no penalty to your attack bonus. In addition, you qualify for feats that a Monk may take as 6th level bonus feats. Step of the Wild Lands [General] Prereq: Ranger level 6th. Benefit: You gain the Woodland Stride and Swift Tracking abilities, as the ranger class features. Wondrous Rings [General] Prerequisites: Craft Wondrous Item, character level 6th, caster level 6th. Benefit: For the purpose of meeting item creation prerequisites, you are treated as having Forge Ring, as if rings were wondrous items. You must still meet caster level requirements for any ring you create.[/sblock] [sblock=For Villains] Mental Domination [General] (Lord Tirian) You're able to subjugate certain people's mind. Prerequisite: Having charmed humanoid with HD equal or less than your caster level. Benefit: Choose a humanoid with HD equal your caster level or less, you have currently charmed. Treat charm person as dominate person against this person. Special: This feat can be taken several times. It applies to a different humanoid each time. [/sblock][/sblock] [/QUOTE]
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