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E6: The Game Inside D&D
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<blockquote data-quote="Zelc" data-source="post: 3781048" data-attributes="member: 40496"><p>Hmm, I suppose you have a point, and I guess there would be many people who want flaming swords to be much rarer than +2 swords. Maybe lowering their CR can be in one of those "Optional Rules" boxes in the PDF.</p><p></p><p></p><p>Well, the difference between TWF and THF is about a 10% difference (slightly above 10% for 2x short swords, slightly below 10% for a longsword + shortsword). A capstone feat that reduces the TWF penalty down to -1/-1 would bring the damage figures really close to that for THF. Also, a feat that allows you to attack once with both weapons as an attack action is a good idea.</p><p></p><p></p><p>I see your point. Truly, though, it's one or two lines in the PDF: Monks gain full BAB progression, and Soulknives gain full BAB progression. Very simple, and these two classes depend on hitting stuff in order to be effective. Playing a monk only to do much less damage than a fighter would not be very fun for most people. The fixed nature of E6 means some other bonuses higher level monks would get, like extremely high speeds and Quivering Palm will probably not see play. That means monks will be behind by a lot, and they will stay behind by a lot. I think the nature of the E6 system at least requires a strong recommendation for that change.</p></blockquote><p></p>
[QUOTE="Zelc, post: 3781048, member: 40496"] Hmm, I suppose you have a point, and I guess there would be many people who want flaming swords to be much rarer than +2 swords. Maybe lowering their CR can be in one of those "Optional Rules" boxes in the PDF. Well, the difference between TWF and THF is about a 10% difference (slightly above 10% for 2x short swords, slightly below 10% for a longsword + shortsword). A capstone feat that reduces the TWF penalty down to -1/-1 would bring the damage figures really close to that for THF. Also, a feat that allows you to attack once with both weapons as an attack action is a good idea. I see your point. Truly, though, it's one or two lines in the PDF: Monks gain full BAB progression, and Soulknives gain full BAB progression. Very simple, and these two classes depend on hitting stuff in order to be effective. Playing a monk only to do much less damage than a fighter would not be very fun for most people. The fixed nature of E6 means some other bonuses higher level monks would get, like extremely high speeds and Quivering Palm will probably not see play. That means monks will be behind by a lot, and they will stay behind by a lot. I think the nature of the E6 system at least requires a strong recommendation for that change. [/QUOTE]
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