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E6: The Game Inside D&D
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<blockquote data-quote="Zelc" data-source="post: 3784120" data-attributes="member: 40496"><p>Here's a problem I've thought of. Even with the Death Flag, PCs will die sometimes. If they're level 6 with a lot of feats, this could be a problem. In E6 settings, I think it'd be very strange if every time someone died, another Aragorn-type hero just popped up out of nowhere and joined the party. Even if you use ritual resurrections, we still need to worry about the time between when the character dies and when the PCs finish the quest to set up the ritual.</p><p></p><p>I thought of a possible way to fix this problem, although this might not be for everyone. Instead of creating one character, everyone creates two. They only play one of their characters at a time, but they can swap their characters when appropriate (you could say the backup characters wait at the town or camp, or you could say the played characters are leading the way and the backup characters are just following them). Both characters gain XP at the same rate. That way, if one character dies, the player can play his other one. Hopefully, both characters won't be dead at the same time, but even if that happens, the player can temporarily play someone else's backup character. This can also vary the experience for your players so they're less likely to permanently switch characters. If you have a large group, it could be cumbersome to imagine a group of 12 heroes running around, but in such cases, it might be better (if you have mature players!) for players to pair up and cooperatively design one backup character for the both of them. After all, the fellowship was made up of 8 or 9 people...</p></blockquote><p></p>
[QUOTE="Zelc, post: 3784120, member: 40496"] Here's a problem I've thought of. Even with the Death Flag, PCs will die sometimes. If they're level 6 with a lot of feats, this could be a problem. In E6 settings, I think it'd be very strange if every time someone died, another Aragorn-type hero just popped up out of nowhere and joined the party. Even if you use ritual resurrections, we still need to worry about the time between when the character dies and when the PCs finish the quest to set up the ritual. I thought of a possible way to fix this problem, although this might not be for everyone. Instead of creating one character, everyone creates two. They only play one of their characters at a time, but they can swap their characters when appropriate (you could say the backup characters wait at the town or camp, or you could say the played characters are leading the way and the backup characters are just following them). Both characters gain XP at the same rate. That way, if one character dies, the player can play his other one. Hopefully, both characters won't be dead at the same time, but even if that happens, the player can temporarily play someone else's backup character. This can also vary the experience for your players so they're less likely to permanently switch characters. If you have a large group, it could be cumbersome to imagine a group of 12 heroes running around, but in such cases, it might be better (if you have mature players!) for players to pair up and cooperatively design one backup character for the both of them. After all, the fellowship was made up of 8 or 9 people... [/QUOTE]
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