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E6: The Game Inside D&D
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3802151" data-attributes="member: 43283"><p>So, I've talked to my group and it looks like I'll be running an E8 game (with additional modifications) using Everstone (BESMd20 based) starting in a couple of weeks.</p><p></p><p>The question I've got is regarding NPC conversion.</p><p></p><p>Maybe I've managed to miss it somewhere, but is there a "consistent" or "recommended" method to handle NPC conversions?</p><p></p><p>The game is going to be taking place in Ptolus, and I'm looking for an easy handle on dealing with the NPCs. My thought was to simply take a look at how much XP the NPC had and subtract out the difference between level 8 and the NPC's level. Whatever is left over would buy feats as normal.</p><p></p><p>So for example, a 14th level character (91k) gets bumped back to 8th (28k) which leaves 63k worth of extra XP. Divided by 5k, and you wind up with 12.6. So 12 or 13 extra feats depending on which way you feel like swinging.</p><p></p><p>I could care less about the skills issue of doing a conversion, since I'm doing something different there. Just interested in a decent and/or quick-n-dirty way of dealing with rescaling the overall power of NPCs in a consistent fashion to match with the new setting assumptions.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3802151, member: 43283"] So, I've talked to my group and it looks like I'll be running an E8 game (with additional modifications) using Everstone (BESMd20 based) starting in a couple of weeks. The question I've got is regarding NPC conversion. Maybe I've managed to miss it somewhere, but is there a "consistent" or "recommended" method to handle NPC conversions? The game is going to be taking place in Ptolus, and I'm looking for an easy handle on dealing with the NPCs. My thought was to simply take a look at how much XP the NPC had and subtract out the difference between level 8 and the NPC's level. Whatever is left over would buy feats as normal. So for example, a 14th level character (91k) gets bumped back to 8th (28k) which leaves 63k worth of extra XP. Divided by 5k, and you wind up with 12.6. So 12 or 13 extra feats depending on which way you feel like swinging. I could care less about the skills issue of doing a conversion, since I'm doing something different there. Just interested in a decent and/or quick-n-dirty way of dealing with rescaling the overall power of NPCs in a consistent fashion to match with the new setting assumptions. [/QUOTE]
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