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E6: The Game Inside D&D
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<blockquote data-quote="Evilhalfling" data-source="post: 3809014" data-attributes="member: 16991"><p>I would only give them 1/2 the number of extra feats, if that. On the theory that </p><p>A - there are less higher level threats, and thus xp comes at a slower rate. </p><p></p><p>B - Its a lot of work to choose 12 new feats - trust me I've tried </p><p>Take 2-6 ability boost feats (1-3 abilities) and perhaps 1 capstone (if you like these) </p><p></p><p>C - Did the NPC really need to be 14th level? or was it an arbitrary designation?</p><p></p><p>D: the heavy math reason: Experiance is not exactly linear. </p><p>an 8th lvl char needs 9k xp to advance, given in 13 encounters[sblock] or 6 encounters of CR10, 26 of CR6; adjusted by number of caompanions[/sblock] </p><p>9000/13=692xp per encounter. To reach 14th level the character would have had 14-8=6 levels with 13 encounters each. 13*6=78 encounters * 692xp = 53k xp = 10 feats </p><p>Did the NPC actually have 78 encounters after reachng 8th level? <strong>see point C </strong></p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 3809014, member: 16991"] I would only give them 1/2 the number of extra feats, if that. On the theory that A - there are less higher level threats, and thus xp comes at a slower rate. B - Its a lot of work to choose 12 new feats - trust me I've tried Take 2-6 ability boost feats (1-3 abilities) and perhaps 1 capstone (if you like these) C - Did the NPC really need to be 14th level? or was it an arbitrary designation? D: the heavy math reason: Experiance is not exactly linear. an 8th lvl char needs 9k xp to advance, given in 13 encounters[sblock] or 6 encounters of CR10, 26 of CR6; adjusted by number of caompanions[/sblock] 9000/13=692xp per encounter. To reach 14th level the character would have had 14-8=6 levels with 13 encounters each. 13*6=78 encounters * 692xp = 53k xp = 10 feats Did the NPC actually have 78 encounters after reachng 8th level? [b]see point C [/B] [/QUOTE]
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