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E6: The Game Inside D&D
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<blockquote data-quote="Mokona" data-source="post: 4263912" data-attributes="member: 24891"><p>Thanks for the inspiration. I love Epic Six but one of the things I miss is prestige classes. The thing I love about E6 is staying with low level spells, lower hit dice, and lower AC/BAB with less magic trinkets.</p><p></p><p>So I'm working on a new variant E6*. One where characters level as normal up to 6th level. Then characters can choose to level again "gestalt" style up to level six. The second set of levels are combined with the first just like gestalt so in the case of overlapping abilities you just take the best.</p><p></p><p>Are there any potential pitfalls to this system that I'm overlooking? I think I'd like this better than the various E7, E8, etc variants I've seen out there.</p><p></p><p>Rogue 6/Assassin 6</p><p>+4 BAB, +2/+5/+2 saves, +3d6 sneak attack, improved uncanny dodge, 3/3/1 assassin spells per day</p><p></p><p>Wizard 6/Cleric 6</p><p>Basically a mystic theurge without some of the drawbacks. I'm using the gestalt rule that "mystic theurge" type dual-class prestige classes aren't allowed in gestalt games.</p></blockquote><p></p>
[QUOTE="Mokona, post: 4263912, member: 24891"] Thanks for the inspiration. I love Epic Six but one of the things I miss is prestige classes. The thing I love about E6 is staying with low level spells, lower hit dice, and lower AC/BAB with less magic trinkets. So I'm working on a new variant E6*. One where characters level as normal up to 6th level. Then characters can choose to level again "gestalt" style up to level six. The second set of levels are combined with the first just like gestalt so in the case of overlapping abilities you just take the best. Are there any potential pitfalls to this system that I'm overlooking? I think I'd like this better than the various E7, E8, etc variants I've seen out there. Rogue 6/Assassin 6 +4 BAB, +2/+5/+2 saves, +3d6 sneak attack, improved uncanny dodge, 3/3/1 assassin spells per day Wizard 6/Cleric 6 Basically a mystic theurge without some of the drawbacks. I'm using the gestalt rule that "mystic theurge" type dual-class prestige classes aren't allowed in gestalt games. [/QUOTE]
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