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E6: The Game Inside D&D
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<blockquote data-quote="Mokona" data-source="post: 4265846" data-attributes="member: 24891"><p>6/6 Paladin-Sorcerer</p><p>+6/+1 BAB, +5/+2/+5 saves, 6d10 HD, 18 skill points, aura of good, detect evil, smite 2/day, divine grace, lay on hands, aura of courage, divine health, turn undead, special mount, remove disease 1/week, 1 1st level paladin spell per day, summon familiar, 6/6/5/3 sorcerer spells per day (but these are all affected by spell failure rules if wearing armor)</p><p></p><p>6/6 Fighter-Barbarian</p><p>+6/+1 BAB, +5/+2/+2 saves, 6d12 HD, 36 skill points, 4 bonus feats, fast movement, rage 2/day, improved uncanny dodge, trap sense +2</p><p></p><p>I'm not sure that the mixed fighter-wizard is 100% better than the dedicated fighter. But the point of my option was using prestige classes. I'd much rather be a:</p><p></p><p>6/6 Druid-Shifter</p><p>+4 BAB, +5/+5/+5 saves, 6d8 HD, 36 skill points, 5/3/3/2 druid spells per day, animal companion, nature sense, wild empathy, woodland stride, trackless step, resist nature's lure, wild shape 1/day, greater wild shape 5/day (small, medium, humanoid, animal, monstrous humanoid, large, tiny, beast, plant, giant, vermin, diminutive, magical beast, aberration, ooze), supernatural ease</p><p></p><p>6/6 Monk-Assassin</p><p>Even better than the Rogue-Assassin in almost every way</p><p></p><p>If you don't like the gestalt rules that is a separate issue. I've used gestalt rules before and no one cried about the suboptimal choices of playing redundant classes instead of complimentary ones.</p></blockquote><p></p>
[QUOTE="Mokona, post: 4265846, member: 24891"] 6/6 Paladin-Sorcerer +6/+1 BAB, +5/+2/+5 saves, 6d10 HD, 18 skill points, aura of good, detect evil, smite 2/day, divine grace, lay on hands, aura of courage, divine health, turn undead, special mount, remove disease 1/week, 1 1st level paladin spell per day, summon familiar, 6/6/5/3 sorcerer spells per day (but these are all affected by spell failure rules if wearing armor) 6/6 Fighter-Barbarian +6/+1 BAB, +5/+2/+2 saves, 6d12 HD, 36 skill points, 4 bonus feats, fast movement, rage 2/day, improved uncanny dodge, trap sense +2 I'm not sure that the mixed fighter-wizard is 100% better than the dedicated fighter. But the point of my option was using prestige classes. I'd much rather be a: 6/6 Druid-Shifter +4 BAB, +5/+5/+5 saves, 6d8 HD, 36 skill points, 5/3/3/2 druid spells per day, animal companion, nature sense, wild empathy, woodland stride, trackless step, resist nature's lure, wild shape 1/day, greater wild shape 5/day (small, medium, humanoid, animal, monstrous humanoid, large, tiny, beast, plant, giant, vermin, diminutive, magical beast, aberration, ooze), supernatural ease 6/6 Monk-Assassin Even better than the Rogue-Assassin in almost every way If you don't like the gestalt rules that is a separate issue. I've used gestalt rules before and no one cried about the suboptimal choices of playing redundant classes instead of complimentary ones. [/QUOTE]
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