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E6: The Game Inside D&D
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<blockquote data-quote="unundindur" data-source="post: 4421471" data-attributes="member: 23668"><p>I am about to build a complete excel database of all wondrous items from the DMG, DMG2 and MiC that comply with E6. For me this means they must use maximum 3rd level spells, and a maximum caster level of 7 (assuming someone will be able to increase their caster level by 1). I will post it here when I am done with it, but it takes a hell of a lot of time...</p><p></p><p>On a side note, I am running my first E6 campaign and it is running very well, even though we are going through the levels faster than what makes sense in this context.</p><p></p><p>E6 seems extremely well souted for "persistent world" concepts. By this I mean that you don't have to focus so much on monitoring resources, since items are capped anyway. If you happen to have 4 million gold pieces you may get some great stuff, but you can only wear so much.</p><p></p><p>And so far, the most powerful items of e6 seems to be major cloak of displacement and helm of underwater action.</p></blockquote><p></p>
[QUOTE="unundindur, post: 4421471, member: 23668"] I am about to build a complete excel database of all wondrous items from the DMG, DMG2 and MiC that comply with E6. For me this means they must use maximum 3rd level spells, and a maximum caster level of 7 (assuming someone will be able to increase their caster level by 1). I will post it here when I am done with it, but it takes a hell of a lot of time... On a side note, I am running my first E6 campaign and it is running very well, even though we are going through the levels faster than what makes sense in this context. E6 seems extremely well souted for "persistent world" concepts. By this I mean that you don't have to focus so much on monitoring resources, since items are capped anyway. If you happen to have 4 million gold pieces you may get some great stuff, but you can only wear so much. And so far, the most powerful items of e6 seems to be major cloak of displacement and helm of underwater action. [/QUOTE]
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