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E6: The Game Inside D&D
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<blockquote data-quote="Alzrius" data-source="post: 4423549" data-attributes="member: 8461"><p>Well, there are some supplements regarding low-level spells, which sort of fits with low-level magic items.</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=24405&it=1&filters=0_0_0&manufacturers_id=539" target="_blank">Octavirate Presents #3: Simple Tricks and Nonsense</a>, from Octavirate Games, is a book all about cantrips. It not only has several dozen new cantrips, most of which are non-combat themed, but also has related rules. For example, there are feats to let any character cast a few cantrips. There's also revised spellcasting tables to let spellcasters gain additional 0-level spells for high ability scores, and a Hedge Mage NPC class. Nicely, there's also expanded spell lists and spellcasting tables to give 0-level spells to classes that don't usually receive them, such as paladins, rangers, etc.</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=3307&it=1&filters=0_0_0&manufacturers_id=74" target="_blank">Minor Magicks</a>, from Silverthorne Games, is a book of low-level spells and magic items. Ranging from level 0-3, there are a few dozen spells here, all of which are meant to be utility spells for the common man. Similarly, all of the items are ones that'd be much more useful to a commoner than an adventurer, in terms of practical application.</p><p></p><p>I think both of these would work well in an E6 game in terms of power level, but there's one regard in which I'm somewhat hesitant. There seems to be an unspoken assumption in both books that magic is fairly ubiquitous. After all, if people have been inventing spells to stimulate hair growth, or create a little black cloud that rains on a person's head, then clearly magic isn't exactly a mysterious, fearsome force, which is what E6 seems to be striving for.</p><p></p><p>On the other hand, that's my own prejudice showing through. It might make sense in your game that, with magic being restricted in power, it's wider in versatility, and people have made it work for them in more ways than just attacking and defending. Either way, you may get some use out of these books for your E6 game.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4423549, member: 8461"] Well, there are some supplements regarding low-level spells, which sort of fits with low-level magic items. [url=http://www.rpgnow.com/product_info.php?products_id=24405&it=1&filters=0_0_0&manufacturers_id=539]Octavirate Presents #3: Simple Tricks and Nonsense[/url], from Octavirate Games, is a book all about cantrips. It not only has several dozen new cantrips, most of which are non-combat themed, but also has related rules. For example, there are feats to let any character cast a few cantrips. There's also revised spellcasting tables to let spellcasters gain additional 0-level spells for high ability scores, and a Hedge Mage NPC class. Nicely, there's also expanded spell lists and spellcasting tables to give 0-level spells to classes that don't usually receive them, such as paladins, rangers, etc. [url=http://www.rpgnow.com/product_info.php?products_id=3307&it=1&filters=0_0_0&manufacturers_id=74]Minor Magicks[/url], from Silverthorne Games, is a book of low-level spells and magic items. Ranging from level 0-3, there are a few dozen spells here, all of which are meant to be utility spells for the common man. Similarly, all of the items are ones that'd be much more useful to a commoner than an adventurer, in terms of practical application. I think both of these would work well in an E6 game in terms of power level, but there's one regard in which I'm somewhat hesitant. There seems to be an unspoken assumption in both books that magic is fairly ubiquitous. After all, if people have been inventing spells to stimulate hair growth, or create a little black cloud that rains on a person's head, then clearly magic isn't exactly a mysterious, fearsome force, which is what E6 seems to be striving for. On the other hand, that's my own prejudice showing through. It might make sense in your game that, with magic being restricted in power, it's wider in versatility, and people have made it work for them in more ways than just attacking and defending. Either way, you may get some use out of these books for your E6 game. [/QUOTE]
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