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E6: The Game Inside D&D
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<blockquote data-quote="Werebat" data-source="post: 4475237" data-attributes="member: 40158"><p>You may be right, and I've realized that my original "break the bank" build had an important flaw -- you can only benefit from precision damage once per spell. This knocks damage down to about 300 points on average, which is still obscene but you have to bear in mind that all of those attacks still need to hit.</p><p></p><p>It still seems like a dragonslayer but I was looking at dragons with that number of hit points and most of them could know one or two counterspells like scintillating scales and/or ray deflection that would shut this build down before it began.</p><p></p><p>Most fighters in E6 will rapidly get to the point where they do about 120 damage per round if they nova and everything hits. That's not counting criticals and if they're smart said fighters will be able to boost their crit potential. I dunno. I'm curious about how the game will play at higher power levels when characters can dish out WAY more damage than they can take. My suspicion is that avoiding being hit will become paramount for PCs and monsters alike.</p><p></p><p> - Ron ^*^</p></blockquote><p></p>
[QUOTE="Werebat, post: 4475237, member: 40158"] You may be right, and I've realized that my original "break the bank" build had an important flaw -- you can only benefit from precision damage once per spell. This knocks damage down to about 300 points on average, which is still obscene but you have to bear in mind that all of those attacks still need to hit. It still seems like a dragonslayer but I was looking at dragons with that number of hit points and most of them could know one or two counterspells like scintillating scales and/or ray deflection that would shut this build down before it began. Most fighters in E6 will rapidly get to the point where they do about 120 damage per round if they nova and everything hits. That's not counting criticals and if they're smart said fighters will be able to boost their crit potential. I dunno. I'm curious about how the game will play at higher power levels when characters can dish out WAY more damage than they can take. My suspicion is that avoiding being hit will become paramount for PCs and monsters alike. - Ron ^*^ [/QUOTE]
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