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E6: The Game Inside D&D
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<blockquote data-quote="Werebat" data-source="post: 4479234" data-attributes="member: 40158"><p>First, thanks for your response.</p><p></p><p>The standard Fighter build I was talking about was something like this:</p><p></p><p>1. F1 * * (Power Attack, Cleave)</p><p>2. F2 * (Weapon Focus: Greatsword)</p><p>3. F3 * (Iron Will)</p><p>4. F4 * (Weapon Specialization: Greatsword) [+1 Str]</p><p>5. F5</p><p>6. F6 * * (Great Cleave, Something Else)</p><p></p><p>* Martial Veteran (Greater Weapon Focus)</p><p>* Weapon Specialization Greatsword</p><p>* Martial Prowess</p><p>* Swift Strikes</p><p>* Ability Boost (+1 Str)</p><p></p><p>Assuming a Strength of 18 at start. By the end Strength is 20, add Gauntlets of Ogre Power for a Str of 22.</p><p></p><p>If we pump the bonii from WF and GWF into PA every time, and get a +2 Greatsword, each hit is going to do 2d6+9(Str)+4(Spec)+2(Magic)+4(PA) = 26 average damage.</p><p></p><p>3 Attacks per round via Martial Prowess, +1 via Swift Strikes, +1 via Haste (if we're going to nova we're going to buff) means 5 attacks per round. If they all hit that's over 120 damage.</p><p></p><p>This isn't a terribly intricate build, it's just using the feats available intelligently. There are many ways to boost it further.</p><p></p><p>So I guess much of this is dependent on my own variant. It's worth noting that I had noticed the overall advantage offered to wizards with traditional E6 (the supernova build I posted earlier pretty much works the same in traditional E6) and wanted to help nudge the melee types up a bit -- maybe this was a mistake.</p><p></p><p> - Ron ^*^</p></blockquote><p></p>
[QUOTE="Werebat, post: 4479234, member: 40158"] First, thanks for your response. The standard Fighter build I was talking about was something like this: 1. F1 * * (Power Attack, Cleave) 2. F2 * (Weapon Focus: Greatsword) 3. F3 * (Iron Will) 4. F4 * (Weapon Specialization: Greatsword) [+1 Str] 5. F5 6. F6 * * (Great Cleave, Something Else) * Martial Veteran (Greater Weapon Focus) * Weapon Specialization Greatsword * Martial Prowess * Swift Strikes * Ability Boost (+1 Str) Assuming a Strength of 18 at start. By the end Strength is 20, add Gauntlets of Ogre Power for a Str of 22. If we pump the bonii from WF and GWF into PA every time, and get a +2 Greatsword, each hit is going to do 2d6+9(Str)+4(Spec)+2(Magic)+4(PA) = 26 average damage. 3 Attacks per round via Martial Prowess, +1 via Swift Strikes, +1 via Haste (if we're going to nova we're going to buff) means 5 attacks per round. If they all hit that's over 120 damage. This isn't a terribly intricate build, it's just using the feats available intelligently. There are many ways to boost it further. So I guess much of this is dependent on my own variant. It's worth noting that I had noticed the overall advantage offered to wizards with traditional E6 (the supernova build I posted earlier pretty much works the same in traditional E6) and wanted to help nudge the melee types up a bit -- maybe this was a mistake. - Ron ^*^ [/QUOTE]
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