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E6: The Game Inside D&D
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<blockquote data-quote="Werebat" data-source="post: 4914869" data-attributes="member: 40158"><p>Here's an Incantation I use in my E6 campaign. Sort of a replacement for Teleport as used to nip off to sell loot and buy supplies:</p><p></p><p></p><p>Brass Bazaar of Nasab Pasha Al-Haruf</p><p>Conjuration</p><p>Effective Level: 6th</p><p>Skill Check: Knowledge (arcana) DC 22, 3 successes; Knowledge (planes) DC 22, 3 successes (but see below)</p><p>Failure: Special</p><p>Components: V, S, M, B</p><p>Casting Time: 60 minutes</p><p>Range: Very Close (See Below)</p><p>Duration: 6 Hours</p><p>Saving Throw: None (DC 19 Backlash)</p><p>Spell Resistance: No</p><p></p><p>Created by one of the great Pashas of the fabled City of Brass, this incantation gates in a powerful efreet in the Pasha's service for the sole purpose of trading with the caster (and his or her allies, time permitting). The efreet is under no compulsion to serve the caster and maintains its own free will, but it is tasked by its master to provide service in the form of purchasing and selling valuable items.</p><p> The magic of the incantation enables the efreet to return home as a standard action and then come back once, if it chooses. This allows it to take valuables back to its master's vaults and return with items purchased by the caster. These vaults are extensive, allowing the caster to buy and sell as if in a large city.</p><p> When the incantation is cast, the caster may choose to attract the aid of the efreet by offering it a consideration for itself; this is identical in effect to using an "expensive material component", but anything non-flammable may be used. An offering worth 500 gp or more will subtract 1 from the DCs required to complete the invocation, an offering worth 5000 gp or more will subtract 2, and one worth at least 25,000 gp will lower the DCs by 4 points.</p><p> During the incantation, the temperature around the caster will grow steadily warmer and drier until it exceeds 110 degrees. After the first 10 minutes of casting, the caster and all within a 20' radius must make Fortitude saves every 10 minutes or suffer the effects of severe heat, as described on page 303 of the DMG. When the incantation is completed, the efreet will arrive in an explosion of elemental flame, effectively a 10d6 fireball centered on the caster.</p><p> In general, the genie will honor its bargains, but those who deal with the efreet are wise to do so from a position of strength and some degree of skepticism. One must be careful to avoid offending the genie, however. It is under no compulsion to serve the caster and its true master is generally understanding if it leaves abruptly or even attacks in response to having been insulted by mere mortals. There are many, many ways to offend an efreet, and a caster who appears weak and vulnerable with a large amount of valuables can be assured that the genie will be looking for an excuse to relieve him of them.</p><p> It goes without saying that a failed attempt at completing this invocation is highly insulting to the efreet, who will attack immediately if it thinks itself likely to win and vanish if it thinks not (taking any offering with it, of course). Those who kill an efreet conjured by this spell are noted by the Pasha, who may or may not take action against them.</p></blockquote><p></p>
[QUOTE="Werebat, post: 4914869, member: 40158"] Here's an Incantation I use in my E6 campaign. Sort of a replacement for Teleport as used to nip off to sell loot and buy supplies: Brass Bazaar of Nasab Pasha Al-Haruf Conjuration Effective Level: 6th Skill Check: Knowledge (arcana) DC 22, 3 successes; Knowledge (planes) DC 22, 3 successes (but see below) Failure: Special Components: V, S, M, B Casting Time: 60 minutes Range: Very Close (See Below) Duration: 6 Hours Saving Throw: None (DC 19 Backlash) Spell Resistance: No Created by one of the great Pashas of the fabled City of Brass, this incantation gates in a powerful efreet in the Pasha's service for the sole purpose of trading with the caster (and his or her allies, time permitting). The efreet is under no compulsion to serve the caster and maintains its own free will, but it is tasked by its master to provide service in the form of purchasing and selling valuable items. The magic of the incantation enables the efreet to return home as a standard action and then come back once, if it chooses. This allows it to take valuables back to its master's vaults and return with items purchased by the caster. These vaults are extensive, allowing the caster to buy and sell as if in a large city. When the incantation is cast, the caster may choose to attract the aid of the efreet by offering it a consideration for itself; this is identical in effect to using an "expensive material component", but anything non-flammable may be used. An offering worth 500 gp or more will subtract 1 from the DCs required to complete the invocation, an offering worth 5000 gp or more will subtract 2, and one worth at least 25,000 gp will lower the DCs by 4 points. During the incantation, the temperature around the caster will grow steadily warmer and drier until it exceeds 110 degrees. After the first 10 minutes of casting, the caster and all within a 20' radius must make Fortitude saves every 10 minutes or suffer the effects of severe heat, as described on page 303 of the DMG. When the incantation is completed, the efreet will arrive in an explosion of elemental flame, effectively a 10d6 fireball centered on the caster. In general, the genie will honor its bargains, but those who deal with the efreet are wise to do so from a position of strength and some degree of skepticism. One must be careful to avoid offending the genie, however. It is under no compulsion to serve the caster and its true master is generally understanding if it leaves abruptly or even attacks in response to having been insulted by mere mortals. There are many, many ways to offend an efreet, and a caster who appears weak and vulnerable with a large amount of valuables can be assured that the genie will be looking for an excuse to relieve him of them. It goes without saying that a failed attempt at completing this invocation is highly insulting to the efreet, who will attack immediately if it thinks itself likely to win and vanish if it thinks not (taking any offering with it, of course). Those who kill an efreet conjured by this spell are noted by the Pasha, who may or may not take action against them. [/QUOTE]
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