Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
E6: The Game Inside D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Werebat" data-source="post: 4914876" data-attributes="member: 40158"><p>Here's another Incantation I use in my E6 game, which is set in Eberron (some bits of it involving Manifest Zones won't make sense for other game worlds)</p><p></p><p></p><p>Manifest Passage</p><p>Conjuration (Teleportation)</p><p>Effective Level: 6th</p><p>Skill Check: Knowledge (Arcana) DC 25, 3 Successes; Knowledge (The Planes) DC 25, 3 Successes</p><p>Failure: Special</p><p>Components: V, S, M, F, XP</p><p>Casting Time: 60 minutes</p><p>Range: Touch</p><p>Target or Targets: Yourself plus up to seven other willing creatures joining hands</p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates (harmless) (DC 16 + caster's Cha modifier)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>If successfully cast within a manifest zone, this incantation will transport the caster and up to seven willing creatures who participate in the incantation to the part of the plane that the manifest zone connects to. While this is a one-way trip, the destination is typically a manifest zone leading to Eberron, so it is possible to return via another casting of the incantation. The specific destination is always a random point somewhere within the manifest zone, as close to solid ground and in an environment that is as close to habitable as possible for the caster considering the destination plane.</p><p></p><p>Failure: If two consecutive knowledge checks are failed, a denizen of the plane that is trying to be reached is wrenched through the weakened fabric between the planes. This creature is not controlled by the caster and will not automatically return home. It will most likely be at least annoyed with the caster and may choose to attack or flee the scene to cause trouble nearby, depending on its nature.</p><p></p><p>Focus: Each plane has its own focus that must be used to complete the incantation required to reach it; reaching Lammania requires ritual slashing of the barriers between worlds with a specially crafted silver dagger set with moonstones, for example. A DC 25 Knowledge<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />lanes check is required to know the exact nature of these foci or to recognize one, although a list of them is generally included in any tome including the incantation. Regardless of their actual composition, each of these foci is worth 5,000 gp.</p><p></p><p>XP Component: 100 XP.</p><p></p><p>Campaign Use: This incantation provides E6 epic-level (or very brave/foolhardy lower-level) PCs with a means of travel between the planes connected to the world of Eberron. Such passage is not without its danger or cost and is not likely to be attempted frivolously. Most communities located on or near manifest zones (such as Sharn) are aware of this incantation and have officially outlawed (or at least tightly restricted) its use for fear of marauding Outsiders that could be pulled through the planes to cause them trouble should a caster fail to complete the rituals properly.</p></blockquote><p></p>
[QUOTE="Werebat, post: 4914876, member: 40158"] Here's another Incantation I use in my E6 game, which is set in Eberron (some bits of it involving Manifest Zones won't make sense for other game worlds) Manifest Passage Conjuration (Teleportation) Effective Level: 6th Skill Check: Knowledge (Arcana) DC 25, 3 Successes; Knowledge (The Planes) DC 25, 3 Successes Failure: Special Components: V, S, M, F, XP Casting Time: 60 minutes Range: Touch Target or Targets: Yourself plus up to seven other willing creatures joining hands Duration: Instantaneous Saving Throw: Will negates (harmless) (DC 16 + caster's Cha modifier) Spell Resistance: Yes (harmless) If successfully cast within a manifest zone, this incantation will transport the caster and up to seven willing creatures who participate in the incantation to the part of the plane that the manifest zone connects to. While this is a one-way trip, the destination is typically a manifest zone leading to Eberron, so it is possible to return via another casting of the incantation. The specific destination is always a random point somewhere within the manifest zone, as close to solid ground and in an environment that is as close to habitable as possible for the caster considering the destination plane. Failure: If two consecutive knowledge checks are failed, a denizen of the plane that is trying to be reached is wrenched through the weakened fabric between the planes. This creature is not controlled by the caster and will not automatically return home. It will most likely be at least annoyed with the caster and may choose to attack or flee the scene to cause trouble nearby, depending on its nature. Focus: Each plane has its own focus that must be used to complete the incantation required to reach it; reaching Lammania requires ritual slashing of the barriers between worlds with a specially crafted silver dagger set with moonstones, for example. A DC 25 Knowledge:Planes check is required to know the exact nature of these foci or to recognize one, although a list of them is generally included in any tome including the incantation. Regardless of their actual composition, each of these foci is worth 5,000 gp. XP Component: 100 XP. Campaign Use: This incantation provides E6 epic-level (or very brave/foolhardy lower-level) PCs with a means of travel between the planes connected to the world of Eberron. Such passage is not without its danger or cost and is not likely to be attempted frivolously. Most communities located on or near manifest zones (such as Sharn) are aware of this incantation and have officially outlawed (or at least tightly restricted) its use for fear of marauding Outsiders that could be pulled through the planes to cause them trouble should a caster fail to complete the rituals properly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
E6: The Game Inside D&D
Top