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E6: The Game Inside D&D
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<blockquote data-quote="MiilouSuede" data-source="post: 5163175" data-attributes="member: 89732"><p><strong>New to E6 and GMing</strong></p><p></p><p>Hey guys, I'm relatively new to GMing and am still trying to iron out some rules in my mind before I begin my E6 campaign.</p><p></p><p>My question is with regards to item creation. In a world where crafters and casters can only be as powerful as level 6, is it not true that the only real item restrictions are ones that require spells above 3rd level and armor and weapons with enhancement bonuses above +2? Staffs and Rods would not exist because of the feat requirements unless patched in like rings are with the extra feat.</p><p></p><p>Could we not include an item like</p><p></p><p>Pearl of Power (3rd)</p><p>Bracers of Archery, Greater</p><p>+2 Longsword of Undead Bane</p><p></p><p>The pearl only requires the ability to cast the level of spell and the bracers only have feat requirements easily attainable within 6 levels. The longsword doesn't go past the +2 mark for any single ability.</p><p></p><p>I am, however, baffled on what to do with stat boosting items like:</p><p></p><p>Gauntlets of Ogre Power(+2)</p><p>Headband of Intellect(+2,+4,+6)</p><p>Cloak of Charisma(+2,+4,+6)</p><p>Belt of Giant Strength(+4,+6)</p><p></p><p>All four of them have spell requirements that are attainable by level 6, yet they have vastly different power levels. Should the the rest be modded to look like the Gauntlets and have only one option of potency (+2)? Or should all have a full list the Headband and the Cloak (+2,+4,+6)? I was considering that the first would be the most fair in relation the power levels of other items but I'm sure you guys have different, more informed opinions that could help me.</p><p></p><p>One final question: What about the Rogue's sneak attack and the Undead? I'm running an undead-heavy game that would practically obsolete rogues. I'll note WotC did publish a Bardic feat (Requiem) that allows their music to perfectly affect undead in Libris Mortis.</p><p></p><p>I have, so far, found no way for rogues to get the full sneak attack bonus in E6 against undead without writing in a house feat. Have you guys found any better solution? Perhaps rogues are simply meant to be obsolete or at least limited in this kind of world I'm envisioning (but I sure hope not).</p><p></p><p>Any help would be very, very much appreciated.</p></blockquote><p></p>
[QUOTE="MiilouSuede, post: 5163175, member: 89732"] [b]New to E6 and GMing[/b] Hey guys, I'm relatively new to GMing and am still trying to iron out some rules in my mind before I begin my E6 campaign. My question is with regards to item creation. In a world where crafters and casters can only be as powerful as level 6, is it not true that the only real item restrictions are ones that require spells above 3rd level and armor and weapons with enhancement bonuses above +2? Staffs and Rods would not exist because of the feat requirements unless patched in like rings are with the extra feat. Could we not include an item like Pearl of Power (3rd) Bracers of Archery, Greater +2 Longsword of Undead Bane The pearl only requires the ability to cast the level of spell and the bracers only have feat requirements easily attainable within 6 levels. The longsword doesn't go past the +2 mark for any single ability. I am, however, baffled on what to do with stat boosting items like: Gauntlets of Ogre Power(+2) Headband of Intellect(+2,+4,+6) Cloak of Charisma(+2,+4,+6) Belt of Giant Strength(+4,+6) All four of them have spell requirements that are attainable by level 6, yet they have vastly different power levels. Should the the rest be modded to look like the Gauntlets and have only one option of potency (+2)? Or should all have a full list the Headband and the Cloak (+2,+4,+6)? I was considering that the first would be the most fair in relation the power levels of other items but I'm sure you guys have different, more informed opinions that could help me. One final question: What about the Rogue's sneak attack and the Undead? I'm running an undead-heavy game that would practically obsolete rogues. I'll note WotC did publish a Bardic feat (Requiem) that allows their music to perfectly affect undead in Libris Mortis. I have, so far, found no way for rogues to get the full sneak attack bonus in E6 against undead without writing in a house feat. Have you guys found any better solution? Perhaps rogues are simply meant to be obsolete or at least limited in this kind of world I'm envisioning (but I sure hope not). Any help would be very, very much appreciated. [/QUOTE]
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