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E6: The Game Inside D&D
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<blockquote data-quote="MiilouSuede" data-source="post: 5163421" data-attributes="member: 89732"><p>Interesting. I am running a Pathfinder game alongside this one being a more strictly vanilla 3.5. I really may have to consider either removing the immunity or modding it in as a new feat. It is true, though, serious RAW has the possibility of ruining player fun.</p><p></p><p>Just curious, are you guys running/playing your E6 in Pathfinder or in a more traditional WotC 3.5? I typically really like how the classes have been updated (but not too far as to be unrecognizable), but I was assuming E6 was not created and balanced with its variations in mind. How's it worked for you guys (specifically with regards to class balance)?</p><p></p><p></p><p></p><p>Right. My thought is that items of x>6 CL are entirely possible to be created by level 6 characters. Whether or not they go beyond the basic power of a normal magic of that level (but only for purposes of detect magic, SR, etc.), in my mind, is of no real concern. However, that's mainly due to the low-high-low level of magic world I want to create. Hah!</p><p></p><p></p><p></p><p>My main complaint with the Pearls as it already neatly provides the required creator level within its text.</p><p></p><p></p><p></p><p>And the same process applies to Bracers of Armor +3, which we already accept in that item list even though it's past the normal +2 trend all the other items.</p><p></p><p></p><p></p><p>So I'm not sure why we're approaching the two items differently. Maybe it's because the difference between a single free armor point and a single free 3rd level spell are of dramatically different values (and their CL's certainly reflect that with a gap of 10).</p><p></p><p>However, using such a rigid attention to rules as I have can cause problems such as the stat boosting items. This goes back to the creatorI'll probably allow them all but only at the +2 level.</p><p></p><p>Even in that case, though, we're not making decisions based on RAW and we're only basing it on how we want to flavor the world. I simply find it kinda silly to not be able to create items you can already create but I can totally see why you would restrict them down for RP reasons. This goes exactly with the Cautious vs. Gestalt approach to allowing feats.</p><p></p><p>I'd also go back to the creator level rule and modify it for my game. When we consider the RAW, the x3 requirement can only apply to armor/weapons and not wondrous items. But this rigid approach can bring in balance issues with all the stat boosting items quoted above. The highest level can be technically created even by a level 6 character but I'd call that quite unfair with regards to the power of all the items in the "list" you quoted.</p><p></p><p>So I'm stuck at that point with a design decision. I think I'll just chop them down to the +2 level but simultaneously also allow things like Pearl +3 and Bracers +3 AC because of extra creator level text. But I'll admit to feeling a little hypocritical.</p><p></p><p></p><p></p><p></p><p>Thank ya so much! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Edit: </p><p></p><p>Is that meant to be Cloak of Arachnida?</p></blockquote><p></p>
[QUOTE="MiilouSuede, post: 5163421, member: 89732"] Interesting. I am running a Pathfinder game alongside this one being a more strictly vanilla 3.5. I really may have to consider either removing the immunity or modding it in as a new feat. It is true, though, serious RAW has the possibility of ruining player fun. Just curious, are you guys running/playing your E6 in Pathfinder or in a more traditional WotC 3.5? I typically really like how the classes have been updated (but not too far as to be unrecognizable), but I was assuming E6 was not created and balanced with its variations in mind. How's it worked for you guys (specifically with regards to class balance)? Right. My thought is that items of x>6 CL are entirely possible to be created by level 6 characters. Whether or not they go beyond the basic power of a normal magic of that level (but only for purposes of detect magic, SR, etc.), in my mind, is of no real concern. However, that's mainly due to the low-high-low level of magic world I want to create. Hah! My main complaint with the Pearls as it already neatly provides the required creator level within its text. And the same process applies to Bracers of Armor +3, which we already accept in that item list even though it's past the normal +2 trend all the other items. So I'm not sure why we're approaching the two items differently. Maybe it's because the difference between a single free armor point and a single free 3rd level spell are of dramatically different values (and their CL's certainly reflect that with a gap of 10). However, using such a rigid attention to rules as I have can cause problems such as the stat boosting items. This goes back to the creatorI'll probably allow them all but only at the +2 level. Even in that case, though, we're not making decisions based on RAW and we're only basing it on how we want to flavor the world. I simply find it kinda silly to not be able to create items you can already create but I can totally see why you would restrict them down for RP reasons. This goes exactly with the Cautious vs. Gestalt approach to allowing feats. I'd also go back to the creator level rule and modify it for my game. When we consider the RAW, the x3 requirement can only apply to armor/weapons and not wondrous items. But this rigid approach can bring in balance issues with all the stat boosting items quoted above. The highest level can be technically created even by a level 6 character but I'd call that quite unfair with regards to the power of all the items in the "list" you quoted. So I'm stuck at that point with a design decision. I think I'll just chop them down to the +2 level but simultaneously also allow things like Pearl +3 and Bracers +3 AC because of extra creator level text. But I'll admit to feeling a little hypocritical. Thank ya so much! :D Edit: Is that meant to be Cloak of Arachnida? [/QUOTE]
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