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E6: The Game Inside D&D
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<blockquote data-quote="Antariuk" data-source="post: 5193957" data-attributes="member: 84699"><p>I noticed this too when I began writing PrC abilities into feats. Not that uniqueness should be a problem though, I'm offering everyone to use basically every d20 material ever put to to paper or PDF (with my approval), so there are plenty of classes and feats to select from, but the same time I can see why this is too much for some people and why they like to stick with the core materials.</p><p></p><p></p><p></p><p>Well, to quote myself:</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Antariuk, post: 5193957, member: 84699"] I noticed this too when I began writing PrC abilities into feats. Not that uniqueness should be a problem though, I'm offering everyone to use basically every d20 material ever put to to paper or PDF (with my approval), so there are plenty of classes and feats to select from, but the same time I can see why this is too much for some people and why they like to stick with the core materials. Well, to quote myself: ;) [/QUOTE]
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