Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
E6: The Game Inside D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotZenon" data-source="post: 5257337" data-attributes="member: 85907"><p><strong>prestige feats.</strong></p><p></p><p>Here is my attempt at making a prestige feat chain for one of my characters that wanted to play a defensive knight/tank type character. It is mostly based on the Dwarven Defender from the DMG, and also borrowed from some other feats i saw in this thread. (forgive me there is a bit of mix between 3.5 and pathfinder as we play pathfinder characters with the 3.5 skill list) Maybe a bit too powerful, but hasn't seemed to be game breaking so far.</p><p></p><p></p><p></p><p>Knight Defender [Prestige]</p><p>Prerequisite: Base attack +6, Good-aligned, Dodge, Toughness.</p><p>Benefit: Balance, Intimidate, Listen, Sense Motive, Spot become class skills for you. You gain 6 Hit points. You gain an additional +1 dodge bonus to Armour class.</p><p>Special: You may not gain this feat if you already possess any other prestige feats.</p><p></p><p>Indomitable [Prestige]</p><p>Description: Years of grizzled combat and countless wounds have left you a nearly-unstoppable force on the battlefield.</p><p>Prerequisites: Knight Defender prestige feat.</p><p>Benefit: You gain damage reduction 2/-. In addition, you are no longer fatigued from sleeping in Armour.</p><p></p><p>Defensive Stance [Prestige]</p><p>Prerequisite: Knight Defender prestige feat, 2 prestige feats.</p><p>Benefit: For a number of rounds per day equal to your character level + your constitution bonus, you may enter a defensive stance as a swift action. While you are in this stance, you gain a +4 dodge Bonus to Armour class, and a +2 bonus to all saves and CMD. If any foe within your reach attacks an ally, you immediately gain an opportunity attack. If any foe tries to take a 5-foot step away from you, you may immediately make an opportunity attack. If you move more than 5 feet on your turn this stance immediately ends. As soon as you end this stance you are immediately fatigued, if you were already fatigued when you entered this stance you are instead exhausted. </p><p>Special: If you have the endurance feat you are only fatigued for 1 round when you end this stance.</p><p></p><p>Second Wind [Prestige]</p><p>Prerequisite: Knight Defender, Indomitable, Endurance.</p><p>Benefit: Once per day as a swift action you may gain 18 temporary hit points, these hit points may not raise you above your maximum. These hit points last for a number of rounds equal to your character level + your constitution bonus. </p><p></p><p>Retributive Strike [Prestige]</p><p>Prerequisite: Knight Defender, 2 Prestige Feats.</p><p>Benefit: Once per day, if a foe scores a critical hit against you or one of your allies, or knocks one of your allies unconscious, you may declare a retributive strike against that foe on your turn. For the rest of the round you gain a +3 bonus to hit that foe, and all your attacks against that foe do +1d10 damage. All your critical hits against that foe are automatically confirmed. If you do not hit your foe during this turn, you continue to gain the +3 to hit until you hit that foe until you hit or the encounter is ended.</p><p>Special: If you are in a defensive stance you may charge or move on this turn without ending your defensive stance.</p></blockquote><p></p>
[QUOTE="NotZenon, post: 5257337, member: 85907"] [b]prestige feats.[/b] Here is my attempt at making a prestige feat chain for one of my characters that wanted to play a defensive knight/tank type character. It is mostly based on the Dwarven Defender from the DMG, and also borrowed from some other feats i saw in this thread. (forgive me there is a bit of mix between 3.5 and pathfinder as we play pathfinder characters with the 3.5 skill list) Maybe a bit too powerful, but hasn't seemed to be game breaking so far. Knight Defender [Prestige] Prerequisite: Base attack +6, Good-aligned, Dodge, Toughness. Benefit: Balance, Intimidate, Listen, Sense Motive, Spot become class skills for you. You gain 6 Hit points. You gain an additional +1 dodge bonus to Armour class. Special: You may not gain this feat if you already possess any other prestige feats. Indomitable [Prestige] Description: Years of grizzled combat and countless wounds have left you a nearly-unstoppable force on the battlefield. Prerequisites: Knight Defender prestige feat. Benefit: You gain damage reduction 2/-. In addition, you are no longer fatigued from sleeping in Armour. Defensive Stance [Prestige] Prerequisite: Knight Defender prestige feat, 2 prestige feats. Benefit: For a number of rounds per day equal to your character level + your constitution bonus, you may enter a defensive stance as a swift action. While you are in this stance, you gain a +4 dodge Bonus to Armour class, and a +2 bonus to all saves and CMD. If any foe within your reach attacks an ally, you immediately gain an opportunity attack. If any foe tries to take a 5-foot step away from you, you may immediately make an opportunity attack. If you move more than 5 feet on your turn this stance immediately ends. As soon as you end this stance you are immediately fatigued, if you were already fatigued when you entered this stance you are instead exhausted. Special: If you have the endurance feat you are only fatigued for 1 round when you end this stance. Second Wind [Prestige] Prerequisite: Knight Defender, Indomitable, Endurance. Benefit: Once per day as a swift action you may gain 18 temporary hit points, these hit points may not raise you above your maximum. These hit points last for a number of rounds equal to your character level + your constitution bonus. Retributive Strike [Prestige] Prerequisite: Knight Defender, 2 Prestige Feats. Benefit: Once per day, if a foe scores a critical hit against you or one of your allies, or knocks one of your allies unconscious, you may declare a retributive strike against that foe on your turn. For the rest of the round you gain a +3 bonus to hit that foe, and all your attacks against that foe do +1d10 damage. All your critical hits against that foe are automatically confirmed. If you do not hit your foe during this turn, you continue to gain the +3 to hit until you hit that foe until you hit or the encounter is ended. Special: If you are in a defensive stance you may charge or move on this turn without ending your defensive stance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
E6: The Game Inside D&D
Top