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E6: The Game Inside D&D
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<blockquote data-quote="aerys" data-source="post: 5276782" data-attributes="member: 93605"><p><strong>Demographics in E6 Eberron</strong></p><p></p><p><span style="color: white">I just came across this recently when I saw a E6 play by post game. May be joining one soon. This really appeals to me as a DM. You can really lay out the world without worrying about a sliding power scale. </span></p><p> </p><p><span style="color: white">I'm still mulling over how this would work and came up with this altered demographics chart based on the Eberron </span><a href="http://www.wizards.com/default.asp?x=dnd/ebds/20040712a" target="_blank"><span style="color: white">Dragonshard</span></a><span style="color: white"> article. </span></p><p> </p><p><span style="color: white">I would reduce all the positive community modifiers and shift all the dice down all category (d6 to d4, d3 to d2, etc.). The negative modifiers for Thorp, Hamlet and Village could stay in place. </span></p><p> </p><p><span style="color: white">NPC classes would drop to 1d4 and Commoner and Expert (possibly Adept? Warrior?) would be unaffected by community modifiers. This would make magewrights and aristocrats rare in thorps, but allow for a town elder or master craftsman.</span></p><p> </p><p><span style="color: white">So you could theoretically have an elite (2nd level) fighter or rogue in a hamlet, but this would be rare. A lot of the other PC classes would be seen only in a village or larger, with the odd bard seen in a hamlet (which makes sense since their livelihood depends on people with money to spend).</span></p><p> </p><p><span style="color: white">Okay, let me know what you think.</span></p><p> </p><p><span style="color: white"><strong><span style="font-size: 10px">Community Modifiers</span></strong></span></p><p><span style="color: white"><span style="font-size: 10px">Thorp </span><span style="font-size: 10px">-3</span></span></p><p><span style="color: white"><span style="font-size: 10px">Hamlet </span><span style="font-size: 10px">-2</span></span></p><p><span style="color: white"><span style="font-size: 10px">Village </span><span style="font-size: 10px">-1</span></span></p><p><span style="color: white"><span style="font-size: 10px">Small town </span><span style="font-size: 10px">0</span></span></p><p><span style="color: white"><span style="font-size: 10px">Large town </span><span style="font-size: 10px">+1</span></span></p><p><span style="color: white"><span style="font-size: 10px">Small city </span><span style="font-size: 10px">+2</span></span></p><p><span style="color: white"><span style="font-size: 10px">Large city </span><span style="font-size: 10px">+2 (roll twice)</span></span></p><p><span style="color: white"><span style="font-size: 10px">Metropolis </span><span style="font-size: 10px">+2 (roll three times)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-size: 10px">Highest-Level Locals</span></strong></span></p><p><span style="color: white"><span style="font-size: 10px">Adept </span><span style="font-size: 10px">1d4 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Aristocrat </span><span style="font-size: 10px">1d4 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Artificer(<em>3) </em></span><span style="font-size: 10px">1d2 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Barbarian(<em>1)</em></span><span style="font-size: 10px">1d2 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Bard </span><span style="font-size: 10px">1d3 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Cleric(<em>2) </em></span><span style="font-size: 10px">1d2 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Commoner </span><span style="font-size: 10px">1d4</span></span></p><p><span style="color: white"><span style="font-size: 10px">Druid(<em>1) </em></span><span style="font-size: 10px">1d2 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Expert </span><span style="font-size: 10px">1d4</span></span></p><p><span style="color: white"><span style="font-size: 10px">Fighter(<em>4) </em></span><span style="font-size: 10px">1d4 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Magewright </span><span style="font-size: 10px">1d4 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Monk </span><span style="font-size: 10px">1d2 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Paladin(<em>2) </em></span><span style="font-size: 10px">1d2 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Ranger(<em>1) </em></span><span style="font-size: 10px">1d2 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Rogue </span><span style="font-size: 10px">1d4 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Sorcerer </span><span style="font-size: 10px">1d2 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Warrior </span><span style="font-size: 10px">1d4 + community modifier</span></span></p><p><span style="color: white"><span style="font-size: 10px">Wizard(<em>3) </em></span><span style="font-size: 10px">1d2 + community modifier</span></span></p><p> </p><p style="text-align: left"><span style="color: white">1. In areas where these classes are common, level is 1d4 + modifier. Druids are common in the Eldeen Reaches and the Shadow Marches. Rangers are typically found in the Eldeen Reaches, Shadow Marches, Talenta Plains, and Valenar. Barbarians can be found in the Demon Wastes, Darguun, Droaam, Eldeen Reaches, Shadow Marches, and Talenta Plains.</span></p> <p style="text-align: left"><span style="color: white">2. In Thrane, level is 1d4 + modifier. The culture of Thrane is closely tied to the Church of the Silver Flame, and many of its citizens hear the call of the Silver Flame.</span></p> <p style="text-align: left"><span style="color: white">3. In Aundair, level is 1d4 + modifier. In Karrnath, level is 1d3 + modifier. Aundair is home to the Arcane Congress and celebrates mystics and artificers. The Twelve has its primary campus in Karrnath, and this results in a slightly higher level of mystical skill.</span></p> <p style="text-align: left"><span style="color: white">4. In Karrnath, level is 1d4 + modifier +1 (max 6). Karrnath has the strongest martial tradition of the Five Nations, and the Rekkenmark Academy produces the finest officers in the land.</span></p></blockquote><p></p>
[QUOTE="aerys, post: 5276782, member: 93605"] [b]Demographics in E6 Eberron[/b] [COLOR=white]I just came across this recently when I saw a E6 play by post game. May be joining one soon. This really appeals to me as a DM. You can really lay out the world without worrying about a sliding power scale. [/COLOR] [COLOR=white]I'm still mulling over how this would work and came up with this altered demographics chart based on the Eberron [/COLOR][URL="http://www.wizards.com/default.asp?x=dnd/ebds/20040712a"][COLOR=white]Dragonshard[/COLOR][/URL][COLOR=white] article. [/COLOR] [COLOR=white]I would reduce all the positive community modifiers and shift all the dice down all category (d6 to d4, d3 to d2, etc.). The negative modifiers for Thorp, Hamlet and Village could stay in place. [/COLOR] [COLOR=white]NPC classes would drop to 1d4 and Commoner and Expert (possibly Adept? Warrior?) would be unaffected by community modifiers. This would make magewrights and aristocrats rare in thorps, but allow for a town elder or master craftsman.[/COLOR] [COLOR=white]So you could theoretically have an elite (2nd level) fighter or rogue in a hamlet, but this would be rare. A lot of the other PC classes would be seen only in a village or larger, with the odd bard seen in a hamlet (which makes sense since their livelihood depends on people with money to spend).[/COLOR] [COLOR=white]Okay, let me know what you think.[/COLOR] [COLOR=white][B][SIZE=2]Community Modifiers[/SIZE][/B][/COLOR] [COLOR=white][SIZE=2]Thorp [/SIZE][SIZE=2]-3[/SIZE][/COLOR] [COLOR=white][SIZE=2]Hamlet [/SIZE][SIZE=2]-2[/SIZE][/COLOR] [COLOR=white][SIZE=2]Village [/SIZE][SIZE=2]-1[/SIZE][/COLOR] [COLOR=white][SIZE=2]Small town [/SIZE][SIZE=2]0[/SIZE][/COLOR] [COLOR=white][SIZE=2]Large town [/SIZE][SIZE=2]+1[/SIZE][/COLOR] [COLOR=white][SIZE=2]Small city [/SIZE][SIZE=2]+2[/SIZE][/COLOR] [COLOR=white][SIZE=2]Large city [/SIZE][SIZE=2]+2 (roll twice)[/SIZE][/COLOR] [COLOR=white][SIZE=2]Metropolis [/SIZE][SIZE=2]+2 (roll three times)[/SIZE][/COLOR] [COLOR=white][B][SIZE=2]Highest-Level Locals[/SIZE][/B][/COLOR] [COLOR=white][SIZE=2]Adept [/SIZE][SIZE=2]1d4 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Aristocrat [/SIZE][SIZE=2]1d4 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Artificer([I]3) [/I][/SIZE][SIZE=2]1d2 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Barbarian([I]1)[/I][/SIZE][SIZE=2]1d2 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Bard [/SIZE][SIZE=2]1d3 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Cleric([I]2) [/I][/SIZE][SIZE=2]1d2 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Commoner [/SIZE][SIZE=2]1d4[/SIZE][/COLOR] [COLOR=white][SIZE=2]Druid([I]1) [/I][/SIZE][SIZE=2]1d2 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Expert [/SIZE][SIZE=2]1d4[/SIZE][/COLOR] [COLOR=white][SIZE=2]Fighter([I]4) [/I][/SIZE][SIZE=2]1d4 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Magewright [/SIZE][SIZE=2]1d4 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Monk [/SIZE][SIZE=2]1d2 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Paladin([I]2) [/I][/SIZE][SIZE=2]1d2 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Ranger([I]1) [/I][/SIZE][SIZE=2]1d2 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Rogue [/SIZE][SIZE=2]1d4 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Sorcerer [/SIZE][SIZE=2]1d2 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Warrior [/SIZE][SIZE=2]1d4 + community modifier[/SIZE][/COLOR] [COLOR=white][SIZE=2]Wizard([I]3) [/I][/SIZE][SIZE=2]1d2 + community modifier[/SIZE][/COLOR] [LEFT][COLOR=white]1. In areas where these classes are common, level is 1d4 + modifier. Druids are common in the Eldeen Reaches and the Shadow Marches. Rangers are typically found in the Eldeen Reaches, Shadow Marches, Talenta Plains, and Valenar. Barbarians can be found in the Demon Wastes, Darguun, Droaam, Eldeen Reaches, Shadow Marches, and Talenta Plains.[/COLOR] [COLOR=white]2. In Thrane, level is 1d4 + modifier. The culture of Thrane is closely tied to the Church of the Silver Flame, and many of its citizens hear the call of the Silver Flame.[/COLOR] [COLOR=white]3. In Aundair, level is 1d4 + modifier. In Karrnath, level is 1d3 + modifier. Aundair is home to the Arcane Congress and celebrates mystics and artificers. The Twelve has its primary campus in Karrnath, and this results in a slightly higher level of mystical skill.[/COLOR] [COLOR=white]4. In Karrnath, level is 1d4 + modifier +1 (max 6). Karrnath has the strongest martial tradition of the Five Nations, and the Rekkenmark Academy produces the finest officers in the land.[/COLOR][/LEFT] [/QUOTE]
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