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E6: The Game Inside D&D
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<blockquote data-quote="NotZenon" data-source="post: 5277036" data-attributes="member: 85907"><p>alright well i looked a bit more into it, and its explained a little bit <a href="http://www.ddo.com/ddogameinfo/character-progression/322-character-advancement" target="_blank">here</a> and a bit more <a href="http://www.ddo.com/ddogameinfo/character-progression/442-enhancements" target="_blank">specifically</a>.</p><p></p><p>As far as i can tell the enhancements seem to be divided into abilities that give you something to spend your action points on during play. (For example, a barbarian enhancement allows you to spend 1 action point during combat to gain DR 6/- for 20 seconds - would be OP in a pen and paper game, but works in video game world - another one gives them a burst of speed for 20 seconds)</p><p></p><p>And the other category seems to be enhancements that give flat feat like bonus's, usually about the power level of about half a feat. For example the cleric can purchase an enhancement that gives them a flat +1 to will saves (half of Iron Will Feat). The barbarian can purchase an enhancement that gives them a +1 to will saves, but only while they are in a rage. They also have ones that give +1 bonus to a class skill (barbarian Jump for instance).</p><p></p><p>Also they have some enhancements that cost 2 "action points" (the term is a bit confusing cause in the game they use it to describe both the points you use to buy your enhancements, but also the points you use to activate them in game play). These are generally more feat like in power, for example the cleric can increase his wisdom by +1, with an enhancement that costs 2 action points.</p><p></p><p>I don't think it would be that hard to translate this system into game play, or E6 like play. The main concern would be decreasing the power creep of some of these powers, since they are designed for a video game (in which you often have 50+ encounters in an evening) as opposed to a pen and paper game (3-6 encounters on average for my group before we pack it in, in E6, in high level play we were lucky to complete 2 encounters, which is why we switched to E6).</p><p></p><p>Any power that lasts a time limit could just be divided by 6 and rounded down. For example 20 seconds = 3 rounds.</p><p></p><p>Finally, They actually have a list of every available character advancement <a href="http://compendium.ddo.com/wiki/Category:Enhancements" target="_blank">Right Here.</a></p></blockquote><p></p>
[QUOTE="NotZenon, post: 5277036, member: 85907"] alright well i looked a bit more into it, and its explained a little bit [URL="http://www.ddo.com/ddogameinfo/character-progression/322-character-advancement"]here[/URL] and a bit more [URL="http://www.ddo.com/ddogameinfo/character-progression/442-enhancements"]specifically[/URL]. As far as i can tell the enhancements seem to be divided into abilities that give you something to spend your action points on during play. (For example, a barbarian enhancement allows you to spend 1 action point during combat to gain DR 6/- for 20 seconds - would be OP in a pen and paper game, but works in video game world - another one gives them a burst of speed for 20 seconds) And the other category seems to be enhancements that give flat feat like bonus's, usually about the power level of about half a feat. For example the cleric can purchase an enhancement that gives them a flat +1 to will saves (half of Iron Will Feat). The barbarian can purchase an enhancement that gives them a +1 to will saves, but only while they are in a rage. They also have ones that give +1 bonus to a class skill (barbarian Jump for instance). Also they have some enhancements that cost 2 "action points" (the term is a bit confusing cause in the game they use it to describe both the points you use to buy your enhancements, but also the points you use to activate them in game play). These are generally more feat like in power, for example the cleric can increase his wisdom by +1, with an enhancement that costs 2 action points. I don't think it would be that hard to translate this system into game play, or E6 like play. The main concern would be decreasing the power creep of some of these powers, since they are designed for a video game (in which you often have 50+ encounters in an evening) as opposed to a pen and paper game (3-6 encounters on average for my group before we pack it in, in E6, in high level play we were lucky to complete 2 encounters, which is why we switched to E6). Any power that lasts a time limit could just be divided by 6 and rounded down. For example 20 seconds = 3 rounds. Finally, They actually have a list of every available character advancement [URL="http://compendium.ddo.com/wiki/Category:Enhancements"]Right Here.[/URL] [/QUOTE]
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