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E6: The Game Inside D&D
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<blockquote data-quote="Werebat" data-source="post: 5314082" data-attributes="member: 40158"><p><strong>E6 Numbers</strong></p><p></p><p>I've been curious about how the "numbers" work out for E6 when it comes to how many magic items players accumulate, and how many encounters it takes to "level up", as compared to standard 3.5 D&D.</p><p></p><p>Well I ran the numbers last night.</p><p></p><p>I'll preface this by saying that my E6 game runs a little differently than the one presented here; in a nutshell, players gain new feats every 2,500 xp after 6th instead of every 5,000 xp (we did this to speed the game up a bit as I realized it was going to take a LONG time to reach 6+20 feats).</p><p></p><p>Also, due to the nature of the epic feats I allow (essentially granting PCs gestalt status or potent late-level abilities shortly after reaching level 6), I assume 6+2 to equal level 7 in power, 6+5 to equal level 8, and one power level "bump" to occur per five epic feats after (up to roughly 11th level equivalent at 6+20).</p><p></p><p>Note that more typical E6 games will see a greater difference between their own stats and the standard 3.5 stats presented here. It is partly for this reason that I recommend using my own method for running E6 games (though everyone's mileage may vary).</p><p></p><p>This first chart shows levels in a "standard" D&D game in the first column, the number of average EL encounters a 4-member party will need to attain that level in the second, and then the same for E6 in the 3rd and 4th columns.</p><p></p><p> 6th lvl 84 encounters 6th lvl 84 encounters</p><p> 7th lvl 98 6+2 95</p><p> 8th lvl 112 6+5 109</p><p> 9th lvl 126 6+10 130</p><p>10th lvl 140 6+15 148</p><p>11th lvl 154 6+20 165</p><p></p><p></p><p>As you can see, even requiring only 2,500 xp between feats, E6 games progress in power level more slowly than standard D&D games. For some, this may be a feature, not a bug.</p><p></p><p>Even with this faster advancement, E6 characters will end up with more equipment for their power level than standard 3.5 D&D characters. I took the average amount of treasure awarded for standard-level encounters at each power level, divided by four (assuming equal division among four party members), and tallied to figure out how much wealth an average E6 character would have at any given power level (using the number of encounters given above). I then compared to the wealth-by-level guidelines in the DMG, which use a similar formula.</p><p></p><p>Here is what I learned:</p><p></p><p> 6th lvl 13,000 gp 6th lvl 13,000 gp</p><p> 7th lvl 19,000 gp 6+2 18,500 gp</p><p> 8th lvl 27,000 gp 6+5 27,600 gp</p><p> 9th lvl 36,000 gp 6+10 40,000 gp</p><p>10th lvl 49,000 gp 6+15 52,500 gp</p><p>11th lvl 66,000 gp 6+20 90,912 gp</p><p></p><p>As you can see, after the fifth epic feat, E6 characters start having more equipment than the average for their power level. Again, note that my game requires only 2,500 xp per epic feat -- in a game that requires 5,000 xp, this discrepancy will be even greater!</p><p></p><p>Just thought this info might be interesting to fellow E6-ers.</p><p></p><p> - Ron ^*^</p></blockquote><p></p>
[QUOTE="Werebat, post: 5314082, member: 40158"] [b]E6 Numbers[/b] I've been curious about how the "numbers" work out for E6 when it comes to how many magic items players accumulate, and how many encounters it takes to "level up", as compared to standard 3.5 D&D. Well I ran the numbers last night. I'll preface this by saying that my E6 game runs a little differently than the one presented here; in a nutshell, players gain new feats every 2,500 xp after 6th instead of every 5,000 xp (we did this to speed the game up a bit as I realized it was going to take a LONG time to reach 6+20 feats). Also, due to the nature of the epic feats I allow (essentially granting PCs gestalt status or potent late-level abilities shortly after reaching level 6), I assume 6+2 to equal level 7 in power, 6+5 to equal level 8, and one power level "bump" to occur per five epic feats after (up to roughly 11th level equivalent at 6+20). Note that more typical E6 games will see a greater difference between their own stats and the standard 3.5 stats presented here. It is partly for this reason that I recommend using my own method for running E6 games (though everyone's mileage may vary). This first chart shows levels in a "standard" D&D game in the first column, the number of average EL encounters a 4-member party will need to attain that level in the second, and then the same for E6 in the 3rd and 4th columns. 6th lvl 84 encounters 6th lvl 84 encounters 7th lvl 98 6+2 95 8th lvl 112 6+5 109 9th lvl 126 6+10 130 10th lvl 140 6+15 148 11th lvl 154 6+20 165 As you can see, even requiring only 2,500 xp between feats, E6 games progress in power level more slowly than standard D&D games. For some, this may be a feature, not a bug. Even with this faster advancement, E6 characters will end up with more equipment for their power level than standard 3.5 D&D characters. I took the average amount of treasure awarded for standard-level encounters at each power level, divided by four (assuming equal division among four party members), and tallied to figure out how much wealth an average E6 character would have at any given power level (using the number of encounters given above). I then compared to the wealth-by-level guidelines in the DMG, which use a similar formula. Here is what I learned: 6th lvl 13,000 gp 6th lvl 13,000 gp 7th lvl 19,000 gp 6+2 18,500 gp 8th lvl 27,000 gp 6+5 27,600 gp 9th lvl 36,000 gp 6+10 40,000 gp 10th lvl 49,000 gp 6+15 52,500 gp 11th lvl 66,000 gp 6+20 90,912 gp As you can see, after the fifth epic feat, E6 characters start having more equipment than the average for their power level. Again, note that my game requires only 2,500 xp per epic feat -- in a game that requires 5,000 xp, this discrepancy will be even greater! Just thought this info might be interesting to fellow E6-ers. - Ron ^*^ [/QUOTE]
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