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E6: The Game Inside D&D
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<blockquote data-quote="Werebat" data-source="post: 5315019" data-attributes="member: 40158"><p>Thanks, these are all good questions.</p><p></p><p>Not really trying to "do" anything here other than provide some information. I know people in the past have asked about potential issues with treasure acquisition in E6 and what happens over the long term. I thought I'd explore that a bit to check out the truth of it.</p><p></p><p>I'm not familiar with UK's work per se, but I do understand and basically accept the premise that 5 feats are roughly equivalent to one level. The only thing I've really changed on that count is counting the very first two feats (and the three feats right after that) as each being equivalent to one level "bump" because of the nature of the feats I'm allowing. In short, I allow players to use those feats to "gestalt" themselves (essentially gaining full abilities of 6th level in two different classes), and gestalt characters are (by the book they come from) the equivalent of +2 to their power level. If you sift through this thread you can find an earlier post of mine where I explain my system in more detail.</p><p></p><p>As for wealth... If I'm reading you right, it is your opinion that E6 characters get NO treasure after attaining level 6? That doesn't sound right to me. I've never seen such an idea before. My assumption is that the keep on finding treasure as they would at any other time, and gain wealth per encounter at the average rate. For example, if I consider 6+10 characters to be the equivalent of 3.x characters of level 9, then their average EL will be 9 and they will gain average treasure rewards from those EL 9 encounters. At the very least, one would expect that they will collect magic gear from fallen NPC villains with class levels. </p><p></p><p>To this end, I didn't "mess" with the level/wealth dynamic at all, I just plotted out how it would be expected to run if the DM ran level-appropriate encounters with the average amount of treasure. Am I making sense?</p><p></p><p>My main points here, again, are that E6 characters (in my personal homebrew and, to a greater degree, in "standard" E6 campaigns) require more encounters per "bump" in power level than regular 3.x characters, which results in considerably more wealth per (power) level than the game expects.</p><p></p><p>I originally switched to awarding feats every 2,500 xp because my players were complaining that they didn't earn feats quickly enough, and when I ran the numbers I learned that it was going to take them far longer to reach 6+20 (the end of the campaign) than I wanted it to. In making the switch, I accidentally took a step in the right direction towards fixing the issue I had suspected and (with the data above) recently proved; that E6 characters will over time end up with a lot more gear than their power level expects.</p><p></p><p>I hope this helps explain what I was trying to do,</p><p></p><p> - Ron ^*^</p></blockquote><p></p>
[QUOTE="Werebat, post: 5315019, member: 40158"] Thanks, these are all good questions. Not really trying to "do" anything here other than provide some information. I know people in the past have asked about potential issues with treasure acquisition in E6 and what happens over the long term. I thought I'd explore that a bit to check out the truth of it. I'm not familiar with UK's work per se, but I do understand and basically accept the premise that 5 feats are roughly equivalent to one level. The only thing I've really changed on that count is counting the very first two feats (and the three feats right after that) as each being equivalent to one level "bump" because of the nature of the feats I'm allowing. In short, I allow players to use those feats to "gestalt" themselves (essentially gaining full abilities of 6th level in two different classes), and gestalt characters are (by the book they come from) the equivalent of +2 to their power level. If you sift through this thread you can find an earlier post of mine where I explain my system in more detail. As for wealth... If I'm reading you right, it is your opinion that E6 characters get NO treasure after attaining level 6? That doesn't sound right to me. I've never seen such an idea before. My assumption is that the keep on finding treasure as they would at any other time, and gain wealth per encounter at the average rate. For example, if I consider 6+10 characters to be the equivalent of 3.x characters of level 9, then their average EL will be 9 and they will gain average treasure rewards from those EL 9 encounters. At the very least, one would expect that they will collect magic gear from fallen NPC villains with class levels. To this end, I didn't "mess" with the level/wealth dynamic at all, I just plotted out how it would be expected to run if the DM ran level-appropriate encounters with the average amount of treasure. Am I making sense? My main points here, again, are that E6 characters (in my personal homebrew and, to a greater degree, in "standard" E6 campaigns) require more encounters per "bump" in power level than regular 3.x characters, which results in considerably more wealth per (power) level than the game expects. I originally switched to awarding feats every 2,500 xp because my players were complaining that they didn't earn feats quickly enough, and when I ran the numbers I learned that it was going to take them far longer to reach 6+20 (the end of the campaign) than I wanted it to. In making the switch, I accidentally took a step in the right direction towards fixing the issue I had suspected and (with the data above) recently proved; that E6 characters will over time end up with a lot more gear than their power level expects. I hope this helps explain what I was trying to do, - Ron ^*^ [/QUOTE]
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