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E6: The Game Inside D&D
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5315526" data-attributes="member: 43283"><p>No, it's just that they acquire wealth as though they're just 6th level. </p><p></p><p></p><p></p><p>Basically, yeah.</p><p></p><p></p><p></p><p>Ok, _this_ on the other hand doesn't make sense to me.</p><p></p><p>If you're running the game normally, then encounters are going to be just as difficult, and XP as well as wealth is going to flow at exactly the same rate. [x] amount of wealth is handed out per level. Divide [x] by 13 (or whatever) and there you go.</p><p></p><p>I fail to see how E6 is suddenly changing the dynamic. Maybe I'm just slow.</p><p></p><p>Also, I personally don't why wealth would be increased just because of adding the feats. Remember that the "level increase" that's being given for every 5 feats is a bit of a shaky one; you can afford to bump the opposition up a bit, but not too much since characters aren't getting all the level benefits. Since the opposition isn't exactly scaling up significantly, wealth shouldn't be either. </p><p></p><p></p><p></p><p>And again I'm just not clear on what you mean. Do you mean they wind up with massive amounts of money at the end of 6+20? If you keep handing out gear and money as if they were leveling, then yeah... That honestly seems kinda obvious. Afterall, the game has continued on for an awful lot longer than they've been 6th level.</p><p></p><p>The thing is, up until level 6 money has to have been spent on something. Gear is kinda limited too; people keep swapping gear as they level because the new levels require higher powered gear. If there's no reason to upgrade, then yeah gear won't change and people wind up with extra gear.</p><p></p><p>I guess I'm just confused. Up until level 6, you've got expenses of one sort or another. Part of those expenses are upgrading gear, which is mitigated to an extent by treasure rewards. Once characters hit 6th level, they're still going to have expenses. If every single person in the group managed to have every single magic item they wanted/needed by the time they reached 6th, then A) I think you've been incredibly generous as a GM and B) You're going to have to figure out some reason for them to keep collecting money or at least something cool they can do with all the money they've collected.</p><p></p><p>I don't think this is really a new problem. GMs have always been trying to figure out how to get players to spend the money the get. Part of the desigof D&D is to simply charge money for stuff, forcing players to give it up; magic items, unique components for spells, healing potions, etc.</p><p></p><p>If the game is strictly about getting the biggest pile of shiny stuff, then I can see where some problems might pop up, but even then I'd expect it to takea fair amount of time honestly.</p><p></p><p>Are you doing some sort of ultra-low magic as well? I know that's a popular idea with E6 (although not one I subscribe to at all) and maybe that's where part of the problems are coming up. The less magic stuff there is to help act as a siphon, the more you have to work on siphoning it off yourself.</p><p></p><p>Maybe we're just talking about the same thing but from completely different perspectives and therefore we've addressed it differently?</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5315526, member: 43283"] No, it's just that they acquire wealth as though they're just 6th level. Basically, yeah. Ok, _this_ on the other hand doesn't make sense to me. If you're running the game normally, then encounters are going to be just as difficult, and XP as well as wealth is going to flow at exactly the same rate. [x] amount of wealth is handed out per level. Divide [x] by 13 (or whatever) and there you go. I fail to see how E6 is suddenly changing the dynamic. Maybe I'm just slow. Also, I personally don't why wealth would be increased just because of adding the feats. Remember that the "level increase" that's being given for every 5 feats is a bit of a shaky one; you can afford to bump the opposition up a bit, but not too much since characters aren't getting all the level benefits. Since the opposition isn't exactly scaling up significantly, wealth shouldn't be either. And again I'm just not clear on what you mean. Do you mean they wind up with massive amounts of money at the end of 6+20? If you keep handing out gear and money as if they were leveling, then yeah... That honestly seems kinda obvious. Afterall, the game has continued on for an awful lot longer than they've been 6th level. The thing is, up until level 6 money has to have been spent on something. Gear is kinda limited too; people keep swapping gear as they level because the new levels require higher powered gear. If there's no reason to upgrade, then yeah gear won't change and people wind up with extra gear. I guess I'm just confused. Up until level 6, you've got expenses of one sort or another. Part of those expenses are upgrading gear, which is mitigated to an extent by treasure rewards. Once characters hit 6th level, they're still going to have expenses. If every single person in the group managed to have every single magic item they wanted/needed by the time they reached 6th, then A) I think you've been incredibly generous as a GM and B) You're going to have to figure out some reason for them to keep collecting money or at least something cool they can do with all the money they've collected. I don't think this is really a new problem. GMs have always been trying to figure out how to get players to spend the money the get. Part of the desigof D&D is to simply charge money for stuff, forcing players to give it up; magic items, unique components for spells, healing potions, etc. If the game is strictly about getting the biggest pile of shiny stuff, then I can see where some problems might pop up, but even then I'd expect it to takea fair amount of time honestly. Are you doing some sort of ultra-low magic as well? I know that's a popular idea with E6 (although not one I subscribe to at all) and maybe that's where part of the problems are coming up. The less magic stuff there is to help act as a siphon, the more you have to work on siphoning it off yourself. Maybe we're just talking about the same thing but from completely different perspectives and therefore we've addressed it differently? [/QUOTE]
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