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E6: The Game Inside D&D
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<blockquote data-quote="Werebat" data-source="post: 5316157" data-attributes="member: 40158"><p>I get the feeling we are both talking about the same thing in different ways, as you said.</p><p></p><p>First, to make this perfectly clear, when I listed the number of gps for each level (or epic power category for E6), I was using the number of gps to represent total treasure value (not a literal pile of coins). So, 19,000 gp might mean a +2 longsword, a suit of +2 armor, a +2 periapt of health, and a few potions of Fly. What you were saying at the end of your post made it sound like you thought I was literally talking about coins.</p><p></p><p>In my E6 game (and I think it's pretty typical this way), once the players reach 6th level, the average EL of their encounters goes up to 6. When they overcome an EL 6 encounter, they get xp for an EL 6 encounter (1800 xp divided by the number of PCs). This works out to an average of 450 xp per encounter for a party of 4 PCs.</p><p></p><p>In a by-the-book E6 campaign, where it takes 5000 xp to gain a feat after level 6, it would take about 12 encounters for these PCs to gain a feat, right? 450xp X 12 = 5400 xp.</p><p></p><p>After about 60 encounters, the PCs will be at 6+5, which by the book is about 7th level in power. They'll now be ready for their average encounter level to be bumped up to EL 7.</p><p></p><p>If you look in the wealth by level guidelines in the DMG, page 135, you'll see that at level 7, the average PC should have about 19,000 gp worth of treasure/gear (most players convert the vast majority of their treasure into gear IME). </p><p></p><p>In a standard 3.x game, a 7th level character would have had about 14 EL 6 encounters getting from level 6 to level 7. Each of these EL 6 encounters would have yielded an average of 2000 gp (according to the treasure per encounter table on page 51 of the DMG). Divided four ways among four PCs, that would yield about 500 gp per encounter for 14 encounters, or about 7000 gp earned from level 6 to level 7. Again, a look at the wealth by level guidelines on page 135 reveals that this is pretty accurate, as at level 5 most PCs would have about 13,000 gp (we'll assume they lose about 1000 gp between levels 6 and 7 to expenses and other stuff, leaving them with 19,000 gp at level 7).</p><p></p><p>Our E6 heroes, however, have had SIXTY EL 6 encounters on their way to 6+5, or about 7th level in terms of power. Sixty EL 6 encounters yielding 500 gp per PC each is a whopping 30,000 gp. Unless the DM starts awarding abnormally small amounts of treasure per encounter once the PCs hit level 6, they'll have somewhere around 40,000 gp in cash and equipment (13,000 plus 30,000 minus expenses) by the time they hit 6+5, or about 7th level in terms of power. But they'll be way over-equipped, which will skew their power level against the EL 7 encounters they'll be facing (the standard 7th level PC would have 19,000 gp in equipment and they will have about 40,000, over double what the game expects)</p><p></p><p>Am I making sense?</p><p></p><p>Over time, this discrepancy will increase as the PCs deal with many more encounters (and gain much more treasure) than the system intended them to on their way to the next power level equivalent.</p><p></p><p>That's really what I'm exploring here. How large is the discrepancy? I wanted to know. Admittedly, I'm using my own house rules as a benchmark, which is probably of less use to someone running a standard E6 game, but the overall conclusion is still there -- E6 characters end up being very overgeared for their power levels.</p><p></p><p>Is this a big problem? Does it break the game? That I don't know. Discuss if you will. But it is a reality unless the DM engages in some behavior such as lowering the treasure per encounter after level 6, which I have seen no mention of anyone doing in E6.</p><p></p><p>Am I making sense? Not being facetious here, just wanting to know if I'm getting my point across. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> - Ron ^*^</p></blockquote><p></p>
[QUOTE="Werebat, post: 5316157, member: 40158"] I get the feeling we are both talking about the same thing in different ways, as you said. First, to make this perfectly clear, when I listed the number of gps for each level (or epic power category for E6), I was using the number of gps to represent total treasure value (not a literal pile of coins). So, 19,000 gp might mean a +2 longsword, a suit of +2 armor, a +2 periapt of health, and a few potions of Fly. What you were saying at the end of your post made it sound like you thought I was literally talking about coins. In my E6 game (and I think it's pretty typical this way), once the players reach 6th level, the average EL of their encounters goes up to 6. When they overcome an EL 6 encounter, they get xp for an EL 6 encounter (1800 xp divided by the number of PCs). This works out to an average of 450 xp per encounter for a party of 4 PCs. In a by-the-book E6 campaign, where it takes 5000 xp to gain a feat after level 6, it would take about 12 encounters for these PCs to gain a feat, right? 450xp X 12 = 5400 xp. After about 60 encounters, the PCs will be at 6+5, which by the book is about 7th level in power. They'll now be ready for their average encounter level to be bumped up to EL 7. If you look in the wealth by level guidelines in the DMG, page 135, you'll see that at level 7, the average PC should have about 19,000 gp worth of treasure/gear (most players convert the vast majority of their treasure into gear IME). In a standard 3.x game, a 7th level character would have had about 14 EL 6 encounters getting from level 6 to level 7. Each of these EL 6 encounters would have yielded an average of 2000 gp (according to the treasure per encounter table on page 51 of the DMG). Divided four ways among four PCs, that would yield about 500 gp per encounter for 14 encounters, or about 7000 gp earned from level 6 to level 7. Again, a look at the wealth by level guidelines on page 135 reveals that this is pretty accurate, as at level 5 most PCs would have about 13,000 gp (we'll assume they lose about 1000 gp between levels 6 and 7 to expenses and other stuff, leaving them with 19,000 gp at level 7). Our E6 heroes, however, have had SIXTY EL 6 encounters on their way to 6+5, or about 7th level in terms of power. Sixty EL 6 encounters yielding 500 gp per PC each is a whopping 30,000 gp. Unless the DM starts awarding abnormally small amounts of treasure per encounter once the PCs hit level 6, they'll have somewhere around 40,000 gp in cash and equipment (13,000 plus 30,000 minus expenses) by the time they hit 6+5, or about 7th level in terms of power. But they'll be way over-equipped, which will skew their power level against the EL 7 encounters they'll be facing (the standard 7th level PC would have 19,000 gp in equipment and they will have about 40,000, over double what the game expects) Am I making sense? Over time, this discrepancy will increase as the PCs deal with many more encounters (and gain much more treasure) than the system intended them to on their way to the next power level equivalent. That's really what I'm exploring here. How large is the discrepancy? I wanted to know. Admittedly, I'm using my own house rules as a benchmark, which is probably of less use to someone running a standard E6 game, but the overall conclusion is still there -- E6 characters end up being very overgeared for their power levels. Is this a big problem? Does it break the game? That I don't know. Discuss if you will. But it is a reality unless the DM engages in some behavior such as lowering the treasure per encounter after level 6, which I have seen no mention of anyone doing in E6. Am I making sense? Not being facetious here, just wanting to know if I'm getting my point across. ;) - Ron ^*^ [/QUOTE]
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