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E6: The Game Inside D&D
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5316563" data-attributes="member: 43283"><p>Ok, NOW I understand your point.</p><p></p><p></p><p></p><p>I personally ran an E8 game, so I didn't bump up against this in the same way.</p><p></p><p>Would it be a problem? Hmmmm. I actually do think that's something of a good question. Part of where the answer lies is in how the GM is dealing with magic items in their game (I think) and part of it is how the question, " What do you do when you hit max level?" is answered. If hitting 6th level isn't significant in any way, other than no more levelling for characters, then yeah I can see a definite problem.</p><p></p><p>I guess part of what I'm saying is, flip it the other way around. Once characters hit "Epic" in standard D&D, what is it they're doing or at least supposed to do? If it's just "hang out and kill more monsters" then I guess there's definitely a problem.</p><p></p><p>On the other hand, if they're supposed to be doing other stuff, then I think that it's taken care of. The simple answer is, yes ordinarily they would be over equipped but it's something of an apples and oranges thing.</p><p></p><p>Yes, they've moved up to "level 7". But as you also pointed out, they're 60 enounters tougher than a "normal" level 7 character, just without all the extra bits a level 7 normally gets.</p><p></p><p>At 12 encounters to level, that means the new "level 7" is really a level 11. Isn't this about the point where characters are kinda supposed to be wrapping up the usual sociopath in the sewers sort of thing and be on to more kingdom level stuff?</p><p></p><p>If an E6 game basically means "we still dungeon crawl but nobody levels" there might be some definite problems. On the other hand, if the scope/nature ofthe game continues to evolve (and the characters have basically just hit their peak in terms of physical capability) then I think it's not nearly the problem it might appear on first blush.</p><p></p><p>Ok, so for example... Take some books like the Taltos series by Steven Brust. The main character is an assassin and sure, he gets in fights and bumps people off. The character doesn't appreciably change in terms of capability in the books. Effectively, you could say he's hit the level cap. But while fighting and killing does show up in the book, it's not just _about_ that. He's involved in political intrigue, there's folks trying to bump him off, etc.</p><p></p><p>Lots of media (novels, TV shows) feature characters that are at the top of their game. In theory, they shouldn't have any problem dealing with...whatever. What we enjoy seeing is how these experts deal with larger than life things and how they still _do_ get challenged even though they're at the top.</p><p></p><p>I think D&D suffers from a real problem of doing the level grind (kill monsters and take their stuff). Hitting the level cap basically means, "ok time to start over. We saved the world, it's done, new characters". There's not usually a lot of time given to just hanging out and _enjoying_ being at the top of your game; of course, most of D&D seems to be about being at the top of your game killing new and interesting creatures.</p><p></p><p>I know at first reading this doesn't seem to be particularly helpful, but I think it's something GMs need to figure out... what's your game about? Answering that is going to help figure out whether the encounter discrepancy is going to be a problem or not.</p><p></p><p>Thanks for taking the time to explain it, I think it's something that some folks might not really have thought about.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5316563, member: 43283"] Ok, NOW I understand your point. I personally ran an E8 game, so I didn't bump up against this in the same way. Would it be a problem? Hmmmm. I actually do think that's something of a good question. Part of where the answer lies is in how the GM is dealing with magic items in their game (I think) and part of it is how the question, " What do you do when you hit max level?" is answered. If hitting 6th level isn't significant in any way, other than no more levelling for characters, then yeah I can see a definite problem. I guess part of what I'm saying is, flip it the other way around. Once characters hit "Epic" in standard D&D, what is it they're doing or at least supposed to do? If it's just "hang out and kill more monsters" then I guess there's definitely a problem. On the other hand, if they're supposed to be doing other stuff, then I think that it's taken care of. The simple answer is, yes ordinarily they would be over equipped but it's something of an apples and oranges thing. Yes, they've moved up to "level 7". But as you also pointed out, they're 60 enounters tougher than a "normal" level 7 character, just without all the extra bits a level 7 normally gets. At 12 encounters to level, that means the new "level 7" is really a level 11. Isn't this about the point where characters are kinda supposed to be wrapping up the usual sociopath in the sewers sort of thing and be on to more kingdom level stuff? If an E6 game basically means "we still dungeon crawl but nobody levels" there might be some definite problems. On the other hand, if the scope/nature ofthe game continues to evolve (and the characters have basically just hit their peak in terms of physical capability) then I think it's not nearly the problem it might appear on first blush. Ok, so for example... Take some books like the Taltos series by Steven Brust. The main character is an assassin and sure, he gets in fights and bumps people off. The character doesn't appreciably change in terms of capability in the books. Effectively, you could say he's hit the level cap. But while fighting and killing does show up in the book, it's not just _about_ that. He's involved in political intrigue, there's folks trying to bump him off, etc. Lots of media (novels, TV shows) feature characters that are at the top of their game. In theory, they shouldn't have any problem dealing with...whatever. What we enjoy seeing is how these experts deal with larger than life things and how they still _do_ get challenged even though they're at the top. I think D&D suffers from a real problem of doing the level grind (kill monsters and take their stuff). Hitting the level cap basically means, "ok time to start over. We saved the world, it's done, new characters". There's not usually a lot of time given to just hanging out and _enjoying_ being at the top of your game; of course, most of D&D seems to be about being at the top of your game killing new and interesting creatures. I know at first reading this doesn't seem to be particularly helpful, but I think it's something GMs need to figure out... what's your game about? Answering that is going to help figure out whether the encounter discrepancy is going to be a problem or not. Thanks for taking the time to explain it, I think it's something that some folks might not really have thought about. [/QUOTE]
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