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E6: The Game Inside D&D
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 5317049" data-attributes="member: 43283"><p>*cough*</p><p></p><p>Errr.. I don't think I actually said what I thought E6 was. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Just that the way the game is structured, the expectations of many players, and the overall push of many adventures all expect that the game style changes in a particular way over time. IF people play/run the game in an "evolving" fashion, then some of the gold/item issues will take care of themselves I think. IF people run a frozen hack-n-slash (ie killing things and taking their stuff is the primary activity), then yes I think there can definitely be problems. That's mainly what I was saying, as well as pointing out that there are options.</p><p></p><p>Me? I think E6 is all about making the game yours. You spent the money on the books, you're running the game, screw what everyone else on the internet thinks is the "right" way to play and run the game, screw what the company says you should be doing. Do what works for you and your group.</p><p></p><p>Lot of folks came to E6 because they wanted to clamp player's choices so that "game ruining" spells like teleport weren't around, as well as liking the weaker levels of the game. I came to it because after a while it seems like a lot of those old computer rpg games where a character at 1st level is throwing spells that do 150 points of damage and then they eventually reach 100th level and are throwing thousands of points; just whack off some zeroes already. I've never held with the "zero to hero" paradigm that most gamers seem obsessed with, so E6/E8 is simply an easy way to "benchmark" the overall capabilities of spells, foes, and magic in the world and then get on with the groovy ass-kicking that my crew is showing up for.</p><p></p><p>Angel and Alias were great tv shows, despite the fact that they were mostly hack-n-slash. How E6/E8 gets used is a personal thing, but don't think I've got something against the sociopath sewercrawlers just because I call 'em as I see 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5317049, member: 43283"] *cough* Errr.. I don't think I actually said what I thought E6 was. :) Just that the way the game is structured, the expectations of many players, and the overall push of many adventures all expect that the game style changes in a particular way over time. IF people play/run the game in an "evolving" fashion, then some of the gold/item issues will take care of themselves I think. IF people run a frozen hack-n-slash (ie killing things and taking their stuff is the primary activity), then yes I think there can definitely be problems. That's mainly what I was saying, as well as pointing out that there are options. Me? I think E6 is all about making the game yours. You spent the money on the books, you're running the game, screw what everyone else on the internet thinks is the "right" way to play and run the game, screw what the company says you should be doing. Do what works for you and your group. Lot of folks came to E6 because they wanted to clamp player's choices so that "game ruining" spells like teleport weren't around, as well as liking the weaker levels of the game. I came to it because after a while it seems like a lot of those old computer rpg games where a character at 1st level is throwing spells that do 150 points of damage and then they eventually reach 100th level and are throwing thousands of points; just whack off some zeroes already. I've never held with the "zero to hero" paradigm that most gamers seem obsessed with, so E6/E8 is simply an easy way to "benchmark" the overall capabilities of spells, foes, and magic in the world and then get on with the groovy ass-kicking that my crew is showing up for. Angel and Alias were great tv shows, despite the fact that they were mostly hack-n-slash. How E6/E8 gets used is a personal thing, but don't think I've got something against the sociopath sewercrawlers just because I call 'em as I see 'em. :D [/QUOTE]
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