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E6: The Game Inside D&D
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<blockquote data-quote="fireinthedust" data-source="post: 5318827" data-attributes="member: 51930"><p>`The point of E6 for me is keeping the math simple. I want to make up, say, 20 dungeons and spread them around the world. The PCs can research each one, find it, and finish it whenever they wish: the challenges won't be too different, especially if most of the trash monsters are orc-level critters, and the bbeg's can be whatever level they need to be. A 9th level monster is going to challenge them anywhere from 6+0 to 6+10 at least. And the traps, especially logic-focused ones, will always get them.</p><p></p><p></p><p>Adding higher bonuses to the characters is kinda against the point. I don't want to have my dragons wearing slippers of spider climb and cloaks of protection (as it just looks silly to describe them), I want to use the stat block out of the bestiary/mm. I like to imagine that the original creatures are balanced against 6th level characters. Giving too many bonuses means re-doing the math for every creature and encounter. You might as well have a regular game up to 20th, at this rate.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5318827, member: 51930"] `The point of E6 for me is keeping the math simple. I want to make up, say, 20 dungeons and spread them around the world. The PCs can research each one, find it, and finish it whenever they wish: the challenges won't be too different, especially if most of the trash monsters are orc-level critters, and the bbeg's can be whatever level they need to be. A 9th level monster is going to challenge them anywhere from 6+0 to 6+10 at least. And the traps, especially logic-focused ones, will always get them. Adding higher bonuses to the characters is kinda against the point. I don't want to have my dragons wearing slippers of spider climb and cloaks of protection (as it just looks silly to describe them), I want to use the stat block out of the bestiary/mm. I like to imagine that the original creatures are balanced against 6th level characters. Giving too many bonuses means re-doing the math for every creature and encounter. You might as well have a regular game up to 20th, at this rate. [/QUOTE]
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