Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
E6: The Game Inside D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oozemaster" data-source="post: 5335018" data-attributes="member: 95695"><p>I only recently discovered E6, and I am considering running a game with it in the near future. I have come up with my own variation on it, and I wanted to run it by you guys and see what you think. It's a kind of escalating gestalt system where characters continue to gain levels in addition to feats.</p><p></p><p>It would go like this:</p><p></p><p>Characters level up normally for the first 6 levels, following the rules of D&D 3.5 and regular E6. At level 6, they will have completed their first round of development. As a reward, they get to raise one ability score by one point, just as they did at level 4.</p><p></p><p>After characters earn 5000 more XP, they get a feat, as per the regular E6 rules.</p><p></p><p>After they earn another 5000 XP, things get more interesting. They choose another class level to take and become Gestalt characters, with their 6 previous levels on one side and their new level on the other. Characters can take levels in any classes they qualify for, even if they did not meet the qualifications when they were originally level 1, but they can never take more than 6 levels in a single class. Shared class features are the greater of that granted by the new level or the combined total of the first 6 levels.</p><p></p><p>For example, a Wizard 5/Divine Oracle 1 decided to begin his new gestalt with a level of Rogue. The character's hit points do not change, because 5d4 + 1d6 is greater than 1d6. However, the second hit point total should still be recorded and kept in case it eventually rises above the first.</p><p></p><p>Continuing with the example, a first level Rogue has a 0 for base attack bonus, so that doesn't change. The Rogue has 0/2/0 for Fortitude, Reflex, and Will saves. The Wizard 5/Divine Oracle 1 has 1/1/6. 2 is more than 1, so the Rogue's reflex save is used.</p><p></p><p>The Wizard 5/Divine Oracle 1 has 18 skill points. The Rogue 1 has 24 skill points. So the character immediately gains 6 skill points to be spent using the Rogue's skill list.</p><p></p><p>None of the Rogue's class features overlap, so they are all added in and the character is ready to go.</p><p></p><p>5000 XP later, the character gains another feat. 5000 XP after that, the character gains another level. It is added following the same rules as above, except that now the combined totals of the first six levels are being balanced against the combined totals of the second two levels.</p><p></p><p>Advancement continues in that manner, alternating feats and levels every 5000 XP.</p><p></p><p>After the character has earned 80,000 XP, or shortly after level 13 following regular 3.5 rules, the character will have reached 6th level for the second time, and is now a 6//6 gestalt with 6 extra feats. Once again, as a reward, one ability score can be raised by one point.</p><p></p><p>Upon gaining 5000 more XP, the character gains a feat. 5000 XP after that, the character gains another level and begins a third side to the gestalt, following the same rules as above.</p><p></p><p>After earning a total of 145,000 XP, or about halfway between levels 17 and 18 under regular rules, the character will have reached level 6 for the third time and may once again raise an ability score by one point.</p><p></p><p>5000 XP later they get a feat. 5000 XP after that they can begin on the fourth side of their gestalt. Repeat ad infinitum.</p><p></p><p>And that's basically it. I like it. I think it will add more variety and a little more power while preserving the things that attracted me to E6 in the first place. I also like that it allows players to actually take levels of prestige classes rather than just mimicking them with feats. I think even allowing six levels of prestige classes should work, as most of the ones that would cause problems are still impossible to join in the first place.</p><p></p><p>So, what do you guys think? Do you see any glaring flaws?</p></blockquote><p></p>
[QUOTE="Oozemaster, post: 5335018, member: 95695"] I only recently discovered E6, and I am considering running a game with it in the near future. I have come up with my own variation on it, and I wanted to run it by you guys and see what you think. It's a kind of escalating gestalt system where characters continue to gain levels in addition to feats. It would go like this: Characters level up normally for the first 6 levels, following the rules of D&D 3.5 and regular E6. At level 6, they will have completed their first round of development. As a reward, they get to raise one ability score by one point, just as they did at level 4. After characters earn 5000 more XP, they get a feat, as per the regular E6 rules. After they earn another 5000 XP, things get more interesting. They choose another class level to take and become Gestalt characters, with their 6 previous levels on one side and their new level on the other. Characters can take levels in any classes they qualify for, even if they did not meet the qualifications when they were originally level 1, but they can never take more than 6 levels in a single class. Shared class features are the greater of that granted by the new level or the combined total of the first 6 levels. For example, a Wizard 5/Divine Oracle 1 decided to begin his new gestalt with a level of Rogue. The character's hit points do not change, because 5d4 + 1d6 is greater than 1d6. However, the second hit point total should still be recorded and kept in case it eventually rises above the first. Continuing with the example, a first level Rogue has a 0 for base attack bonus, so that doesn't change. The Rogue has 0/2/0 for Fortitude, Reflex, and Will saves. The Wizard 5/Divine Oracle 1 has 1/1/6. 2 is more than 1, so the Rogue's reflex save is used. The Wizard 5/Divine Oracle 1 has 18 skill points. The Rogue 1 has 24 skill points. So the character immediately gains 6 skill points to be spent using the Rogue's skill list. None of the Rogue's class features overlap, so they are all added in and the character is ready to go. 5000 XP later, the character gains another feat. 5000 XP after that, the character gains another level. It is added following the same rules as above, except that now the combined totals of the first six levels are being balanced against the combined totals of the second two levels. Advancement continues in that manner, alternating feats and levels every 5000 XP. After the character has earned 80,000 XP, or shortly after level 13 following regular 3.5 rules, the character will have reached 6th level for the second time, and is now a 6//6 gestalt with 6 extra feats. Once again, as a reward, one ability score can be raised by one point. Upon gaining 5000 more XP, the character gains a feat. 5000 XP after that, the character gains another level and begins a third side to the gestalt, following the same rules as above. After earning a total of 145,000 XP, or about halfway between levels 17 and 18 under regular rules, the character will have reached level 6 for the third time and may once again raise an ability score by one point. 5000 XP later they get a feat. 5000 XP after that they can begin on the fourth side of their gestalt. Repeat ad infinitum. And that's basically it. I like it. I think it will add more variety and a little more power while preserving the things that attracted me to E6 in the first place. I also like that it allows players to actually take levels of prestige classes rather than just mimicking them with feats. I think even allowing six levels of prestige classes should work, as most of the ones that would cause problems are still impossible to join in the first place. So, what do you guys think? Do you see any glaring flaws? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
E6: The Game Inside D&D
Top