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E6: The Game Inside D&D
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<blockquote data-quote="fireinthedust" data-source="post: 5365623" data-attributes="member: 51930"><p>play by post. Granted, all games are effectively E6, as none last long enough to see higher levels <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think your idea isn't the best in this scenario. </p><p></p><p>firstly: Clearly you're not listening to your players, as they clearly want something other than what you are willing to supply them. If you want something more than you want them around, keep ignoring them.</p><p></p><p>This is just according to what you said: they don't like E6 because I think they want higher level spells. ...I want to do 1-20 PCs with the same low-level spells. You've stated what you think part of the problem is, and then that your solution is to ignore that problem.</p><p> I also wonder if there are other issues that you're aware of that you're not saying; you don't have to, not here, but make sure to address those as well. It is critical to your success as a DM. Face the issues, work with them, plan around them, compromise and be inventive.</p><p></p><p>I mean this with sincerity and I want all ENworlders to have great games. This is my advice in this scenario, something to think on: </p><p></p><p>You need players who want to play the same games as you. If you're going to host them, make them happy. Comes with the territory. If not, you've missed the point. There is a threshold of discomfort after which they will abandon the game.</p><p></p><p>Then again, don't forget that you should play with people who you can work with. If you've got a creative idea and no audience, either shelve the idea, or expand your audience. Found a different group for one game, and join the others for higher-level play. No one says you have to exclusively game only one way.</p><p></p><p>I like E6. I also think I'm enjoying making higher level monsters. My group doesn't want high level, they want E6. I'm stuck.</p><p></p><p>Also, that 1-20 idea is, I think, a bad idea (IMHO; sorry if it sounds harsh) because you're forgetting what all the monsters do. You'd end up using lower CR monsters that have been advanced, instead of higher CR monsters whose abilities are designed to challenge characters with access to higher level spells. Without those spells, do you really think a band of even level 20 PCs stands a chance against Beholders? Against a Pit Fiend? These are staples of high level play. </p><p></p><p>The reason E6 works is because of the level between monsters like that and what the PCs can do. *a* dragon is a big threat, as it should be. One doesn't expect to win, except with a legendary arrow and the location of the dragon's special weak spot. </p><p></p><p>Remember, the Spellcasters don't get all their interesting stuff, but Fighters will reign supreme. How is this fun? How is it fair?</p><p></p><p>I suggest Iron Heroes. Download it if you can't buy it. Mike Mearls made it, and it's through Malhavok Press, I believe. It's no-magic D&D with all the monsters you're used to. 1-20, I think.</p><p></p><p>Or the Conana RPG from Mongoose. I've heard great things about that. also 1-20.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5365623, member: 51930"] play by post. Granted, all games are effectively E6, as none last long enough to see higher levels :D I think your idea isn't the best in this scenario. firstly: Clearly you're not listening to your players, as they clearly want something other than what you are willing to supply them. If you want something more than you want them around, keep ignoring them. This is just according to what you said: they don't like E6 because I think they want higher level spells. ...I want to do 1-20 PCs with the same low-level spells. You've stated what you think part of the problem is, and then that your solution is to ignore that problem. I also wonder if there are other issues that you're aware of that you're not saying; you don't have to, not here, but make sure to address those as well. It is critical to your success as a DM. Face the issues, work with them, plan around them, compromise and be inventive. I mean this with sincerity and I want all ENworlders to have great games. This is my advice in this scenario, something to think on: You need players who want to play the same games as you. If you're going to host them, make them happy. Comes with the territory. If not, you've missed the point. There is a threshold of discomfort after which they will abandon the game. Then again, don't forget that you should play with people who you can work with. If you've got a creative idea and no audience, either shelve the idea, or expand your audience. Found a different group for one game, and join the others for higher-level play. No one says you have to exclusively game only one way. I like E6. I also think I'm enjoying making higher level monsters. My group doesn't want high level, they want E6. I'm stuck. Also, that 1-20 idea is, I think, a bad idea (IMHO; sorry if it sounds harsh) because you're forgetting what all the monsters do. You'd end up using lower CR monsters that have been advanced, instead of higher CR monsters whose abilities are designed to challenge characters with access to higher level spells. Without those spells, do you really think a band of even level 20 PCs stands a chance against Beholders? Against a Pit Fiend? These are staples of high level play. The reason E6 works is because of the level between monsters like that and what the PCs can do. *a* dragon is a big threat, as it should be. One doesn't expect to win, except with a legendary arrow and the location of the dragon's special weak spot. Remember, the Spellcasters don't get all their interesting stuff, but Fighters will reign supreme. How is this fun? How is it fair? I suggest Iron Heroes. Download it if you can't buy it. Mike Mearls made it, and it's through Malhavok Press, I believe. It's no-magic D&D with all the monsters you're used to. 1-20, I think. Or the Conana RPG from Mongoose. I've heard great things about that. also 1-20. [/QUOTE]
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