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E6: The Game Inside D&D
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<blockquote data-quote="Werebat" data-source="post: 5366229" data-attributes="member: 40158"><p>Ha, I didn't expect to be steered towards PbP when I came here. Probably not my thing, as IME those games do, indeed, peter out quickly.</p><p></p><p>I understand fireinthedust's points, but with the caveat that it's only my hunch that what the players are missing is high level spells. They never actually say that, even when asked.</p><p></p><p>My own version of E6 (posted elsewhere in this thread) leans upward, so the players are already effectively casting "high level" spells if one counts metamagic (last session the mage lobbed an empowered, twin spelled magic missile at a ghost). Personally, I think the idea I posted here would result in LESS powerful characters overall, possibly weakening martial classes and boosting the casters somewhat. I think that's the mechanical reality, but I don't think it's actual power mechanics that the players are disliking so much as the way things "feel" to them.</p><p></p><p>I don't know if they'd be able to take on a balor, but at 6+10 they have taken on (and beaten) a pair of adult fang dragons without anyone dying (an NPC bard with them was one-shotted by a critical hit with a fly-by bite attack, but that was prevented by a player raising the stakes). At this point, EL 10 encounters are pretty routinely beatable for them.</p><p></p><p>One of the players who doesn't like E6 has, in all honesty, not seemed happy with ANY game ANYONE has run, ever. As much as I value his opinion, I have to bear that in mind.</p><p></p><p>Anyway, it's true, the internet can't help deal with individual situations so much. My game is down to 5 players now, two of whom don't like E6 but would rather play than not play and three of whom don't seem to mind it; the dynamics could change a lot with another player or two, which is probably my best bet. After this campaign ends in a few months, I'm going to pitch my next campaign idea, which will be E6 Pathfinder, and if anyone else wants to run a game the group may well vote to play in theirs instead. Which isn't such a terrible thing because it's not a bad time for me to take a break from DMing (trying for our fourth child here) and, frankly, I'm getting tired of the general heartache of running a game on Monday nights (as opposed to our Saturday night games, where more people can play and for more hours per session).</p><p></p><p>Thanks for the advice, all.</p></blockquote><p></p>
[QUOTE="Werebat, post: 5366229, member: 40158"] Ha, I didn't expect to be steered towards PbP when I came here. Probably not my thing, as IME those games do, indeed, peter out quickly. I understand fireinthedust's points, but with the caveat that it's only my hunch that what the players are missing is high level spells. They never actually say that, even when asked. My own version of E6 (posted elsewhere in this thread) leans upward, so the players are already effectively casting "high level" spells if one counts metamagic (last session the mage lobbed an empowered, twin spelled magic missile at a ghost). Personally, I think the idea I posted here would result in LESS powerful characters overall, possibly weakening martial classes and boosting the casters somewhat. I think that's the mechanical reality, but I don't think it's actual power mechanics that the players are disliking so much as the way things "feel" to them. I don't know if they'd be able to take on a balor, but at 6+10 they have taken on (and beaten) a pair of adult fang dragons without anyone dying (an NPC bard with them was one-shotted by a critical hit with a fly-by bite attack, but that was prevented by a player raising the stakes). At this point, EL 10 encounters are pretty routinely beatable for them. One of the players who doesn't like E6 has, in all honesty, not seemed happy with ANY game ANYONE has run, ever. As much as I value his opinion, I have to bear that in mind. Anyway, it's true, the internet can't help deal with individual situations so much. My game is down to 5 players now, two of whom don't like E6 but would rather play than not play and three of whom don't seem to mind it; the dynamics could change a lot with another player or two, which is probably my best bet. After this campaign ends in a few months, I'm going to pitch my next campaign idea, which will be E6 Pathfinder, and if anyone else wants to run a game the group may well vote to play in theirs instead. Which isn't such a terrible thing because it's not a bad time for me to take a break from DMing (trying for our fourth child here) and, frankly, I'm getting tired of the general heartache of running a game on Monday nights (as opposed to our Saturday night games, where more people can play and for more hours per session). Thanks for the advice, all. [/QUOTE]
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