Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
E6: The Game Inside D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fireinthedust" data-source="post: 5369007" data-attributes="member: 51930"><p>Oooh, that sounds rough. I have a player who's a bit of a downer, but he's happy to play any game (so long as he can cause trouble, like picking fights, refusing to help other PCs in danger, then getting in danger and needing help. He's the one you want to give wishes to, mostly because I know he'll need them to make up for horrific screw ups or self-inflicted catastrophes).</p><p></p><p>I've had some awful people play, who just happen to play D&D. They suck. </p><p></p><p>If this person isn't actually a jerk, though, maybe find out what they're looking for? Work on a game with them as the GM, maybe.</p><p></p><p>If the whole group isn't into it, you could try "cunning trickery #3": play a one-shot game they'd never expect, out of left field, so they're ready to go back to the standard game everyone's been enjoying for some time.</p><p></p><p>Examples:</p><p></p><p>1) Arkham Horror (or even a CoC rpg game)</p><p></p><p>2) Mutants & Masterminds with pre-generated characters (powerful but with balance in mind)</p><p></p><p>3) Gamma world is all the rage, and seems stupidly fun</p><p></p><p>4) A one-shot Epic-level (30+) arena where they fight each other, or else a gauntlet where you fight their PCs with published epics from your collection. If I did this, they'd fight Orcus, Demogorgon, Ashardalon, Cthulhu, Lloth, Asmodeus, and I'd see about statting up the Borg.</p><p></p><p>Heck, even create a five-room dungeon (or planar labyrinth they have to figure out to pass from layer to layer; they are epic, remember) with this party in mind. You could base it off Dante's Inferno. At the end, the prize for the PC who survives the final encounter (which should be horrific) is they're made a demi-god in your next standard game.</p><p></p><p></p><p></p><p></p><p>No problem, the subject is near and dear.</p><p></p><p></p><p>QUESTION: what is the flavour of your E6 game? Is it heavily magical, or low magic? Do the players routinely fight monsters, or the loggers/thugs of the local lumber baron? How are they doing for magic? For other equipment?</p><p></p><p>Do they get to design their own fortresses or strongholds? </p><p></p><p>Do they have villains they hate (ie: rivals, not BBEG; think the Joker, not Sauron)? </p><p></p><p>Are the routine minions interesting in themselves? Like, do you say "you fight yet more goblins" or do you say "the hunchbacked, slobbering goblins are in the village, attempting to sneak infants from their cribs to deliver to their foul mistress, Malificent!" (and before you say anything, that villain/minion combo was fantastic. The protagonists were weak, and the heroes were really the three fairies; but conceptually that is the coolest dungeon they could have done for an E6 game).</p><p></p><p>What is the setting? Standard European? Do you avoid the planes/interesting scenery, because they're merely E6? </p><p></p><p>Numbers are numbers. If the PCs are interested in the setting, whatever it is, they'll be happy.</p><p></p><p>I like to find out what my group enjoys, individually, for when I'm brainstorming for adventures. Or find things that would totally expand their horizons (ie: give them a fort they can design, and see how they like being in charge; if not, they can leave).</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5369007, member: 51930"] Oooh, that sounds rough. I have a player who's a bit of a downer, but he's happy to play any game (so long as he can cause trouble, like picking fights, refusing to help other PCs in danger, then getting in danger and needing help. He's the one you want to give wishes to, mostly because I know he'll need them to make up for horrific screw ups or self-inflicted catastrophes). I've had some awful people play, who just happen to play D&D. They suck. If this person isn't actually a jerk, though, maybe find out what they're looking for? Work on a game with them as the GM, maybe. If the whole group isn't into it, you could try "cunning trickery #3": play a one-shot game they'd never expect, out of left field, so they're ready to go back to the standard game everyone's been enjoying for some time. Examples: 1) Arkham Horror (or even a CoC rpg game) 2) Mutants & Masterminds with pre-generated characters (powerful but with balance in mind) 3) Gamma world is all the rage, and seems stupidly fun 4) A one-shot Epic-level (30+) arena where they fight each other, or else a gauntlet where you fight their PCs with published epics from your collection. If I did this, they'd fight Orcus, Demogorgon, Ashardalon, Cthulhu, Lloth, Asmodeus, and I'd see about statting up the Borg. Heck, even create a five-room dungeon (or planar labyrinth they have to figure out to pass from layer to layer; they are epic, remember) with this party in mind. You could base it off Dante's Inferno. At the end, the prize for the PC who survives the final encounter (which should be horrific) is they're made a demi-god in your next standard game. No problem, the subject is near and dear. QUESTION: what is the flavour of your E6 game? Is it heavily magical, or low magic? Do the players routinely fight monsters, or the loggers/thugs of the local lumber baron? How are they doing for magic? For other equipment? Do they get to design their own fortresses or strongholds? Do they have villains they hate (ie: rivals, not BBEG; think the Joker, not Sauron)? Are the routine minions interesting in themselves? Like, do you say "you fight yet more goblins" or do you say "the hunchbacked, slobbering goblins are in the village, attempting to sneak infants from their cribs to deliver to their foul mistress, Malificent!" (and before you say anything, that villain/minion combo was fantastic. The protagonists were weak, and the heroes were really the three fairies; but conceptually that is the coolest dungeon they could have done for an E6 game). What is the setting? Standard European? Do you avoid the planes/interesting scenery, because they're merely E6? Numbers are numbers. If the PCs are interested in the setting, whatever it is, they'll be happy. I like to find out what my group enjoys, individually, for when I'm brainstorming for adventures. Or find things that would totally expand their horizons (ie: give them a fort they can design, and see how they like being in charge; if not, they can leave). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
E6: The Game Inside D&D
Top