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E6: The Game Inside D&D
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<blockquote data-quote="fireinthedust" data-source="post: 5369222" data-attributes="member: 51930"><p>That's exactly the sort of thing I was going to suggest for a colorful E6 game. Eberron is supposedly a low-level setting (ie: E6) where PCs could go epic, in theory; although some threats are fairly huge.</p><p> Bending over backwards may not work for this group, then.</p><p> </p><p>If it's any consolation, I've wanted to run an M&M game in my homebrew city for years. No takers. Lots of griping about how it just isn't as cool as my D&D game; which, admittedly, is pretty awesome.</p><p> </p><p>Monday nights can be weird. Shorter sessions, comparisons with the bigger, famous Age of Worms game; they'll be getting up there in level, and they can have a story of how they got through that series. Maybe throw them at some famous modules that are comparable to Age of Worms? Hard to do at low levels, to find something that could work well... if they were higher level you could grab some Goodman Games modules used in their Gen Con tournaments, like that Devil Witch module for 15th level... Does Paizo have a famous grind like that?</p><p> </p><p>a thought: what if they're getting too much for free? Are you confident about the awesomeness of your idea, or desperate for them to like it as much as you know it deserves? </p><p> </p><p>I remember over-compensating with rewards, but I've learned that making players think they're going to go through a meat-grinder of no hope (or acting like I think that's what they think, even if they don't think so)... well, a meat-grinder with some hope, tends to get them happier than free stuff. I'm also trying to give them really weird items they'd never expect, that they can use in strange situations (example: they found a corpse in a cunningly hidden trap that had nothing to do with what they were looking to find; on it was a "ring of breathing" that stops suffocation of any sort (not poison); now I'll be dumping everyone in a filling-up-with-water-room, and see how they deal with that).</p><p> </p><p>All I can offer, then, is that you... are playing yourself in an RPG called life. If you were you in your situation, how would you get yourself out of it? Assuming you were playing yourself, and using all the cheap tricks you'd use if you were a person playing a character who is yourself and has all your attributes? You have keen analytical skills, and a cunning and creative mind.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5369222, member: 51930"] That's exactly the sort of thing I was going to suggest for a colorful E6 game. Eberron is supposedly a low-level setting (ie: E6) where PCs could go epic, in theory; although some threats are fairly huge. Bending over backwards may not work for this group, then. If it's any consolation, I've wanted to run an M&M game in my homebrew city for years. No takers. Lots of griping about how it just isn't as cool as my D&D game; which, admittedly, is pretty awesome. Monday nights can be weird. Shorter sessions, comparisons with the bigger, famous Age of Worms game; they'll be getting up there in level, and they can have a story of how they got through that series. Maybe throw them at some famous modules that are comparable to Age of Worms? Hard to do at low levels, to find something that could work well... if they were higher level you could grab some Goodman Games modules used in their Gen Con tournaments, like that Devil Witch module for 15th level... Does Paizo have a famous grind like that? a thought: what if they're getting too much for free? Are you confident about the awesomeness of your idea, or desperate for them to like it as much as you know it deserves? I remember over-compensating with rewards, but I've learned that making players think they're going to go through a meat-grinder of no hope (or acting like I think that's what they think, even if they don't think so)... well, a meat-grinder with some hope, tends to get them happier than free stuff. I'm also trying to give them really weird items they'd never expect, that they can use in strange situations (example: they found a corpse in a cunningly hidden trap that had nothing to do with what they were looking to find; on it was a "ring of breathing" that stops suffocation of any sort (not poison); now I'll be dumping everyone in a filling-up-with-water-room, and see how they deal with that). All I can offer, then, is that you... are playing yourself in an RPG called life. If you were you in your situation, how would you get yourself out of it? Assuming you were playing yourself, and using all the cheap tricks you'd use if you were a person playing a character who is yourself and has all your attributes? You have keen analytical skills, and a cunning and creative mind. [/QUOTE]
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