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E6: The Game Inside D&D
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<blockquote data-quote="Ydars" data-source="post: 5396342" data-attributes="member: 62992"><p>Hi all!</p><p></p><p>I have been DMing an E6 sandbox for about 20-25 sessions and we are having a good time. We are using 22 point buy, slow levelling; requiring 3 x normal experience to go up a level and the danger level is also very high (we have lost 8 PCs so far). We also have very low magic; instead of magic items, various normal weapons have acquired near magical properties as a result of the players' deeds and I am also allowing extra feats to increase AC or BAB or attributes, based on story and roleplaying.</p><p></p><p>We even have a PC who has turned from Elf to Ift (a plant humanoid race) as a result of drinking the sap of a sacred tree to cure a magical disease.</p><p></p><p>The players did whine at first, but I explained that sandbox play requires a different mindset and several of them have adapted well; some of the others have still not adapted but they are learning.</p><p></p><p>We are also using the war machine rules from basic D&D (companion) to run the players' small dominion of Leydondale.</p><p></p><p>I like E6 for one very important reason; somehow, it focuses me on creating personalities and encounters and not on the mechanical side of the game. I sometimes feel like I am writing the background to a fantasy novel; by which I mean that I am not creating stories, only backstories and histories and characters for the players to explore and interact with.</p><p></p><p>This is the one problem I always had with 3.5; that it focuses players on mechanics and not on roleplaying because they are always thinking 'which feat/prestige class/spells am I piciking next level?'. This way, they spend 5-7 sessions at the same level and so have to actually concentrate on playing their character as they are.</p></blockquote><p></p>
[QUOTE="Ydars, post: 5396342, member: 62992"] Hi all! I have been DMing an E6 sandbox for about 20-25 sessions and we are having a good time. We are using 22 point buy, slow levelling; requiring 3 x normal experience to go up a level and the danger level is also very high (we have lost 8 PCs so far). We also have very low magic; instead of magic items, various normal weapons have acquired near magical properties as a result of the players' deeds and I am also allowing extra feats to increase AC or BAB or attributes, based on story and roleplaying. We even have a PC who has turned from Elf to Ift (a plant humanoid race) as a result of drinking the sap of a sacred tree to cure a magical disease. The players did whine at first, but I explained that sandbox play requires a different mindset and several of them have adapted well; some of the others have still not adapted but they are learning. We are also using the war machine rules from basic D&D (companion) to run the players' small dominion of Leydondale. I like E6 for one very important reason; somehow, it focuses me on creating personalities and encounters and not on the mechanical side of the game. I sometimes feel like I am writing the background to a fantasy novel; by which I mean that I am not creating stories, only backstories and histories and characters for the players to explore and interact with. This is the one problem I always had with 3.5; that it focuses players on mechanics and not on roleplaying because they are always thinking 'which feat/prestige class/spells am I piciking next level?'. This way, they spend 5-7 sessions at the same level and so have to actually concentrate on playing their character as they are. [/QUOTE]
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