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E6: The Game Inside D&D
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<blockquote data-quote="VanceMadrox" data-source="post: 5480562" data-attributes="member: 95151"><p><span style="font-size: 12px"><span style="font-family: 'Arial'">What are the relative advantages of E6 vs E8?</span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Arial'">I'm looking at it mainly from a Pathfinder perspective but appreciate any comments.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"></span></span></p><p> <span style="font-size: 12px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">For E6 it seems to be slightly easier prep work and keeping 4th level spells out of PC hands.</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">For E8 meanwhile, it seems to be a more logical breakpoint for most Pathfinder classes.</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Does E8 really not keep the "spirit of E6"?</span></span></span></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">A few points of comparison to consider:</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">BaB: It's a 2 point difference for all but ½ BaB classes. Some people may not like the extra +2 to hit but I think the biggest issue here is ¾ BaB classes getting an extra iterative attack. This is really a matter of personal preference. Advantage: Tie</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Break point: As has been pointed out in Pathfinder 8th level is a better break point for a lot of classes. Barbarians get damage reduction at 7, Rogues get improved uncanny Dodge. Domains and Arcane Schools vary on when they get their last powers. In E6 this could cause people to shy away from ones that don’t get powers till 8th level. In E8 it’s a non-issue. Sure you can make such things EPIC feats but for ease of use, E8 works better here. Advantage: E8.</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Hit Points: 2 levels of hit points matter more than 2 levels of BaB and saves. At 8th level characters can have 70+ HP. I can understand the argument for keeping HP more reasonable. Advantage: E6</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Leadership: This really depends on whether you like Leadership or not. By RAW Leadership is not available in E6 and it is in E8. This can be fixed easily by making it an EPIC feat but it still’s something to consider though ultimately a matter of preference: Advantage: Tie</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Prep time: E6 keeps things a little lower powered so of course prepping is easier. It may only be a 2 level difference but I have seen from experience that 1st level Orcs out of the Bestiary are no challenege for 8th level characters. They’re not much challenege for 6th level ones either mind you but if they get lucky they’re much more likely to take 1 out. This may really just be because of the more HP though. And if you’re a GM who doesn’t mind throwing a few class levels on something then it’s not much difference. There’s plenty of non-humanoid monsters that can still be used straight out of the book. Advantage: E6</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Rules ease: A lot of people who run E6 seem to use the lean up approach and grant a lot of abilities available to regular 7th and 8th level characters as feats. Overall it seems like more work to create EPIC feats for everything you do want instead of playing E* and removing what you don’t. Advantage: E8</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Saves: The only difference between 6th and 8th level is 1 point in a class’s good saves. Not a big issue. Advantage: Tie</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Setting: In E6 you can create a sandbox world and 1st level characters mostly have a chance to successfully run away from anything. In E8 this is less true. Also the difference between 1st and 6th levels humans is less than that between 1st and 8th and overall seems more believable. To me it seems that in an E6 world you can get away with having most people be 1st level but for E8 it makes more sense if the average person is 2nd or 3rd level. Not a huge issue but something to consider. A matter of personal preference once again: Advantage : tie</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Spells: A lot of people seem to point out higher level spells as something that complicates things and makes caster too powerful at higher levels. Personally with a few exceptions I don’t see an issue with most 4th level spells. There’s also lesser caster to consider. In E8 Alchemists, Bards, Inquisitors, and Summoners get 3rd level spells, in E6 they don’t. Looking on the lists I don’t see a lot of problematical spells here either. Advantage: E6 but only slightly.</span></span></span></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Arial'"><span style="color: white">Any thoughts? Anyone actually try both E6 and E8? If so how were your experiences with both?</span></span></span></p></blockquote><p></p>
[QUOTE="VanceMadrox, post: 5480562, member: 95151"] [SIZE=3][FONT=Arial]What are the relative advantages of E6 vs E8?[/FONT][/SIZE] [SIZE=3][FONT=Arial][/FONT][/SIZE] [SIZE=3][FONT=Arial]I'm looking at it mainly from a Pathfinder perspective but appreciate any comments. [COLOR=white][/COLOR] [COLOR=white]For E6 it seems to be slightly easier prep work and keeping 4th level spells out of PC hands.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]For E8 meanwhile, it seems to be a more logical breakpoint for most Pathfinder classes.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]Does E8 really not keep the "spirit of E6"?[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]A few points of comparison to consider:[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]BaB: It's a 2 point difference for all but ½ BaB classes. Some people may not like the extra +2 to hit but I think the biggest issue here is ¾ BaB classes getting an extra iterative attack. This is really a matter of personal preference. Advantage: Tie[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]Break point: As has been pointed out in Pathfinder 8th level is a better break point for a lot of classes. Barbarians get damage reduction at 7, Rogues get improved uncanny Dodge. Domains and Arcane Schools vary on when they get their last powers. In E6 this could cause people to shy away from ones that don’t get powers till 8th level. In E8 it’s a non-issue. Sure you can make such things EPIC feats but for ease of use, E8 works better here. Advantage: E8.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]Hit Points: 2 levels of hit points matter more than 2 levels of BaB and saves. At 8th level characters can have 70+ HP. I can understand the argument for keeping HP more reasonable. Advantage: E6[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]Leadership: This really depends on whether you like Leadership or not. By RAW Leadership is not available in E6 and it is in E8. This can be fixed easily by making it an EPIC feat but it still’s something to consider though ultimately a matter of preference: Advantage: Tie[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]Prep time: E6 keeps things a little lower powered so of course prepping is easier. It may only be a 2 level difference but I have seen from experience that 1st level Orcs out of the Bestiary are no challenege for 8th level characters. They’re not much challenege for 6th level ones either mind you but if they get lucky they’re much more likely to take 1 out. This may really just be because of the more HP though. And if you’re a GM who doesn’t mind throwing a few class levels on something then it’s not much difference. There’s plenty of non-humanoid monsters that can still be used straight out of the book. Advantage: E6[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]Rules ease: A lot of people who run E6 seem to use the lean up approach and grant a lot of abilities available to regular 7th and 8th level characters as feats. Overall it seems like more work to create EPIC feats for everything you do want instead of playing E* and removing what you don’t. Advantage: E8[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]Saves: The only difference between 6th and 8th level is 1 point in a class’s good saves. Not a big issue. Advantage: Tie[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]Setting: In E6 you can create a sandbox world and 1st level characters mostly have a chance to successfully run away from anything. In E8 this is less true. Also the difference between 1st and 6th levels humans is less than that between 1st and 8th and overall seems more believable. To me it seems that in an E6 world you can get away with having most people be 1st level but for E8 it makes more sense if the average person is 2nd or 3rd level. Not a huge issue but something to consider. A matter of personal preference once again: Advantage : tie[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]Spells: A lot of people seem to point out higher level spells as something that complicates things and makes caster too powerful at higher levels. Personally with a few exceptions I don’t see an issue with most 4th level spells. There’s also lesser caster to consider. In E8 Alchemists, Bards, Inquisitors, and Summoners get 3rd level spells, in E6 they don’t. Looking on the lists I don’t see a lot of problematical spells here either. Advantage: E6 but only slightly.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Arial][COLOR=white]Any thoughts? Anyone actually try both E6 and E8? If so how were your experiences with both?[/COLOR][/FONT][/SIZE] [/QUOTE]
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