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[E6] The Red Hand (IC I)
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<blockquote data-quote="Eidalac" data-source="post: 3864537" data-attributes="member: 56135"><p><strong>Moving on</strong></p><p></p><p>Leaving behind the smell and general uselessness of Terrelton, the impromptu group moves on towards Drellin's Ferry. Another uneventful day passes on the road, as well as a night before yet another day opens, without much promise.</p><p></p><p>The afternoon sun beats down through the hot, still air. The scenery is the same as the rest of the sparely populated vale has been so far, growing monotonous with the dusty trails and grasslands. A few miles away, Drellin's Ferry is the last of the fly-speck towns for weeks, on the borders of the Witchwood, and the last place where there is a chance to get a clue about the missing merchants.</p><p></p><p>The road crests a small rise and descends into a dusty grove in a large, shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. It's just like a dozen other spots that have rolled by today alone, but this time something feels wrong...</p><p></p><p>It's probably just the tedium of it all...</p><p></p><p>Then the sun glints off of metal in the brush beside the road.</p><p></p><p>Chainmail.</p><p></p><p>Fierce warriors, tall, hairy man-like figures with wide mouths and flat faces, are lying in wait!</p><p></p><p>At least three of the would be ambushers are on either side of the road, hiding in the brush above the steep escarpment on either side.</p><p></p><p></p><p>OOC:</p><p>Sorry for being abrupt, but I think the meet-n-great has served it's purpose.</p><p></p><p><a href="http://users.fastfreedom.net/cblanken/Chapter%201%20-%20E1%20-%20Marauder%20Attack%20-%201.PNG" target="_blank">Battle Map</a> </p><p></p><p>You can start out at any spot on the road from 6-10, so claim a spot, roll initiative and do that voodoo that you do so well.</p><p></p><p>Initiative and such will be in the second post of the character sheets thread.</p><p></p><p></p><p>Oh, and you are traveling east to west.</p></blockquote><p></p>
[QUOTE="Eidalac, post: 3864537, member: 56135"] [b]Moving on[/b] Leaving behind the smell and general uselessness of Terrelton, the impromptu group moves on towards Drellin's Ferry. Another uneventful day passes on the road, as well as a night before yet another day opens, without much promise. The afternoon sun beats down through the hot, still air. The scenery is the same as the rest of the sparely populated vale has been so far, growing monotonous with the dusty trails and grasslands. A few miles away, Drellin's Ferry is the last of the fly-speck towns for weeks, on the borders of the Witchwood, and the last place where there is a chance to get a clue about the missing merchants. The road crests a small rise and descends into a dusty grove in a large, shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. It's just like a dozen other spots that have rolled by today alone, but this time something feels wrong... It's probably just the tedium of it all... Then the sun glints off of metal in the brush beside the road. Chainmail. Fierce warriors, tall, hairy man-like figures with wide mouths and flat faces, are lying in wait! At least three of the would be ambushers are on either side of the road, hiding in the brush above the steep escarpment on either side. OOC: Sorry for being abrupt, but I think the meet-n-great has served it's purpose. [URL=http://users.fastfreedom.net/cblanken/Chapter%201%20-%20E1%20-%20Marauder%20Attack%20-%201.PNG]Battle Map[/URL] You can start out at any spot on the road from 6-10, so claim a spot, roll initiative and do that voodoo that you do so well. Initiative and such will be in the second post of the character sheets thread. Oh, and you are traveling east to west. [/QUOTE]
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