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E6 variant Eberron Homebrew/Tomb of Horrors (Closed)
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<blockquote data-quote="Creamsteak" data-source="post: 3880519" data-attributes="member: 552"><p>I'm looking for 4 potential players that can post once per day and might be interested in running through a Q'barra centered Eberron campaign using my current E6 variant.</p><p></p><p>I've attached the Player's Guide document which contains the variant rules and races (and some classes) regarding E6. My goal is to make this game my "weekend" online game, since posting seems to die down on weekends. Therefore the primary focus would be on players that can post on Fridays/Saturdays/Sundays. I'll still advance the game during weekdays if possible, but that's not the focus.</p><p></p><p>I'm in between running two different adventures. The first starts at 1st level and works its way up. The other starts at the capstone of the adventure, at the Tomb of Horrors.</p><p></p><p>All of the following assumes I choose to run the Tomb of Horrors focused game.</p><p></p><p>Characters will start with 36,000 xp. This would normally get characters to 9th level, but with the variant I'm using this just nets them 6th level with 4 bonus levels (bonus levels are detailed within the player's guide).</p><p></p><p>Note that if you choose an "uncommon race" or "rare race" you lose a small portion of your character's experience.</p><p></p><p>Uncommon Races start with 790 less xp, so 35,210.</p><p>Rare Races start with 1665 less xp, so 34,335. This means they also have 1 less bonus level.</p><p></p><p>Hit points are maximized for 1st level, and then 1/2 the maximum for all levels thereafter. That means a typical character would have (hit dice size)*3.5 hit points + 1 hit point per bonus level.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3880519, member: 552"] I'm looking for 4 potential players that can post once per day and might be interested in running through a Q'barra centered Eberron campaign using my current E6 variant. I've attached the Player's Guide document which contains the variant rules and races (and some classes) regarding E6. My goal is to make this game my "weekend" online game, since posting seems to die down on weekends. Therefore the primary focus would be on players that can post on Fridays/Saturdays/Sundays. I'll still advance the game during weekdays if possible, but that's not the focus. I'm in between running two different adventures. The first starts at 1st level and works its way up. The other starts at the capstone of the adventure, at the Tomb of Horrors. All of the following assumes I choose to run the Tomb of Horrors focused game. Characters will start with 36,000 xp. This would normally get characters to 9th level, but with the variant I'm using this just nets them 6th level with 4 bonus levels (bonus levels are detailed within the player's guide). Note that if you choose an "uncommon race" or "rare race" you lose a small portion of your character's experience. Uncommon Races start with 790 less xp, so 35,210. Rare Races start with 1665 less xp, so 34,335. This means they also have 1 less bonus level. Hit points are maximized for 1st level, and then 1/2 the maximum for all levels thereafter. That means a typical character would have (hit dice size)*3.5 hit points + 1 hit point per bonus level. [/QUOTE]
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E6 variant Eberron Homebrew/Tomb of Horrors (Closed)
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