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E6 variant Eberron Homebrew/Tomb of Horrors (Closed)
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<blockquote data-quote="Eidalac" data-source="post: 3883610" data-attributes="member: 56135"><p>Rough draft of a Valenar elf swordsage.</p><p></p><p>I have one more feat to pick, and was wondering if this would be acceptable for you (derived from the Dervish PrC):</p><p></p><p>Slashing Blades [Epic]</p><p>Character Level 6th, Valenar Elf</p><p>You treat Scimitars and Valenar Double Scimitars as light weapons.</p><p></p><p>I actually think its a bit weak, but any other Dervish feature I look at would make it too strong. It's more of a style issue for me anyway, to be honest.</p><p></p><p>[sblock="Tasmia Evaelathi"]</p><p><strong>Tasmia Evaelathi</strong></p><p>Valenar Elf Swordsage 6/Bonus 4 (35,210/40,000 XP)</p><p>CN Medium Humanoid (elf)</p><p><strong>Init</strong> +6 (+2 Quick to Act) <strong>Senses</strong> low-light vision, Listen +5, Spot +5</p><p><strong>Languages </strong>Common, Elven, Draconic</p><p></p><p><strong>AC </strong>25 (+5 armor, +4 Dex, +3 Wis, +1 Shield (TWD), +1 deflection, +1 NA), Touch 18, Flat-Footed 21</p><p><strong>HP </strong>38 (6d8+6+4)</p><p><strong>Immune </strong>sleep, flanking</p><p><strong>Fort </strong>+4, <strong>Ref </strong>+9, <strong>Will </strong>+8; +2 vs Enchantment</p><p></p><p><strong>Speed </strong>40' (8 squares)</p><p><strong>BaB </strong>+4, <strong>Grp </strong>+4</p><p><strong>Melee </strong>+1/+1 Valenar double scimitar +10 (1d6+1, 18x2)</p><p>OR</p><p><strong>Melee </strong>+1/+1 Valenar double scimitar +8/+8 (1d6+1/1d6+1, 18x2) with Two-Weapon Fighting</p><p>OR</p><p><strong>Ranged </strong>Shortbow +8 (1d6, x3, 60')</p><p></p><p><strong>Swordsage Stances</strong> (IL 4th)</p><p> 3rd (1) - Leaping Dragon Stance* (+10 Jump, jump as if running)</p><p> 1st (2) - Hunter's Sense (Sent), Step of the Wind (ingore diffcult terrain)</p><p><strong>Swordsage Maneuvers</strong> (IL 4th, 6 readied)</p><p> 3rd (2) - Soaring Raptor Strike (larger foe, jump vs AC, +4 attack, +6d6+3 damage), Zephyer Dance* (+4 dodge)</p><p> 2nd (3) - Claw at the Moon* (jump vs AC, +2d6+3 damage), Rabid Wolf Strike* (+4 atk, +2d6+3 damage, -4 AC), Mountain Hammer* (+2d6, ignore DR)</p><p> 1st (6) - Wind Stride*, Mighty Throw, Sudden Leap*, Counter Charge*, Stone Bones, Charging Minotaur</p><p>* - readied</p><p></p><p><strong>Abilities</strong> Str 10 Dex 18 Con 12 Int 12 Wis 16 Cha 12</p><p><strong>Feats </strong> Two Weapon Fighting, Weapon Finesse, Two Weapon Defense, Slashing Blades</p><p><strong>Skills </strong>Balance +16, Climb +4, Heal +5, Hide +13, Intimidate +5, Jump +17, K. History +2, K. Nature +2, K. Nobility +2, Martial Lore +11, Move Silently +13, Ride +6, Sense Motive +5, Swim +2, Tumble +19; Search +5, Listen +5, Spot +5</p><p></p><p><strong>Special Qualities</strong> Quick to Act +2, Discipline Focus (Weapon Focus) [Desert Wind], AC Bonus (Wis), Discipline Focus (insightful Strike) [Tiger Claw]</p><p></p><p><strong>Gear</strong> +1/+1 Valenar Double Scimitar of defense, Shortbow, 20 arrows, Amulet of Natural Armor +1, Skirt of Elvenkind, +1 Mithral Shirt, Belt of Resistance +1, Cloak of Elvenkind, Gloves of Dexterity +2, Ring of Protection +1, Ring of Sustenance, Boots of Striding and Springing, Backpack, Bedroll, Caltrops, Candle, Chalk, Fishhook, Flint and Steel, Grappling Hook, Ink, Inkpen, Oil flask, Rations x5, Silk Rope, Wax, Signet ring, Torch x2, Waterskin, Whetstone, Sunrod x3, Potion of Cure Light Wounds x5, Potion of Endure Elements x2, Potion of Jump x2</p><p></p><p>528.63 GP</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Eidalac, post: 3883610, member: 56135"] Rough draft of a Valenar elf swordsage. I have one more feat to pick, and was wondering if this would be acceptable for you (derived from the Dervish PrC): Slashing Blades [Epic] Character Level 6th, Valenar Elf You treat Scimitars and Valenar Double Scimitars as light weapons. I actually think its a bit weak, but any other Dervish feature I look at would make it too strong. It's more of a style issue for me anyway, to be honest. [sblock="Tasmia Evaelathi"] [B]Tasmia Evaelathi[/B] Valenar Elf Swordsage 6/Bonus 4 (35,210/40,000 XP) CN Medium Humanoid (elf) [B]Init[/B] +6 (+2 Quick to Act) [B]Senses[/B] low-light vision, Listen +5, Spot +5 [B]Languages [/B]Common, Elven, Draconic [B]AC [/B]25 (+5 armor, +4 Dex, +3 Wis, +1 Shield (TWD), +1 deflection, +1 NA), Touch 18, Flat-Footed 21 [B]HP [/B]38 (6d8+6+4) [B]Immune [/B]sleep, flanking [B]Fort [/B]+4, [B]Ref [/B]+9, [B]Will [/B]+8; +2 vs Enchantment [B]Speed [/B]40' (8 squares) [B]BaB [/B]+4, [B]Grp [/B]+4 [B]Melee [/B]+1/+1 Valenar double scimitar +10 (1d6+1, 18x2) OR [B]Melee [/B]+1/+1 Valenar double scimitar +8/+8 (1d6+1/1d6+1, 18x2) with Two-Weapon Fighting OR [B]Ranged [/B]Shortbow +8 (1d6, x3, 60') [B]Swordsage Stances[/B] (IL 4th) 3rd (1) - Leaping Dragon Stance* (+10 Jump, jump as if running) 1st (2) - Hunter's Sense (Sent), Step of the Wind (ingore diffcult terrain) [B]Swordsage Maneuvers[/B] (IL 4th, 6 readied) 3rd (2) - Soaring Raptor Strike (larger foe, jump vs AC, +4 attack, +6d6+3 damage), Zephyer Dance* (+4 dodge) 2nd (3) - Claw at the Moon* (jump vs AC, +2d6+3 damage), Rabid Wolf Strike* (+4 atk, +2d6+3 damage, -4 AC), Mountain Hammer* (+2d6, ignore DR) 1st (6) - Wind Stride*, Mighty Throw, Sudden Leap*, Counter Charge*, Stone Bones, Charging Minotaur * - readied [B]Abilities[/B] Str 10 Dex 18 Con 12 Int 12 Wis 16 Cha 12 [B]Feats [/B] Two Weapon Fighting, Weapon Finesse, Two Weapon Defense, Slashing Blades [B]Skills [/B]Balance +16, Climb +4, Heal +5, Hide +13, Intimidate +5, Jump +17, K. History +2, K. Nature +2, K. Nobility +2, Martial Lore +11, Move Silently +13, Ride +6, Sense Motive +5, Swim +2, Tumble +19; Search +5, Listen +5, Spot +5 [B]Special Qualities[/B] Quick to Act +2, Discipline Focus (Weapon Focus) [Desert Wind], AC Bonus (Wis), Discipline Focus (insightful Strike) [Tiger Claw] [B]Gear[/B] +1/+1 Valenar Double Scimitar of defense, Shortbow, 20 arrows, Amulet of Natural Armor +1, Skirt of Elvenkind, +1 Mithral Shirt, Belt of Resistance +1, Cloak of Elvenkind, Gloves of Dexterity +2, Ring of Protection +1, Ring of Sustenance, Boots of Striding and Springing, Backpack, Bedroll, Caltrops, Candle, Chalk, Fishhook, Flint and Steel, Grappling Hook, Ink, Inkpen, Oil flask, Rations x5, Silk Rope, Wax, Signet ring, Torch x2, Waterskin, Whetstone, Sunrod x3, Potion of Cure Light Wounds x5, Potion of Endure Elements x2, Potion of Jump x2 528.63 GP [/sblock] [/QUOTE]
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E6 variant Eberron Homebrew/Tomb of Horrors (Closed)
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