E6 - What adventures are good?

Aus_Snow

First Post
So, apart from selection by level range (of course), which 3e - or *very* easily convertible - adventures are there, that also suit well the implied feel of E6?

I'm open to pretty much most settings, styles and so on. It might be a long-running thing (in which case I'd need more adventures. . . hm. . .) but it equally might not.

If there's already a thread on this, just point me there.

Thanks! :)
 

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Just a bump, mainly. And a bit of an update on what else I'll be doing to the rules:

I'll probably be using the Sweet20 XP rules, the Critical Hit Deck and Critical Fumble Deck, and some kind of Fate Points (Action Points-ish) kinda thing.

Oh, and ability score increases at 3rd and 6th levels / feats at 1st, 2nd, 4th and 5th.

Regarding the question itself, any good adventures of low levels (around 1-6) would be worth mentioning.
 

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