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E6 with Generic Classes
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<blockquote data-quote="ValhallaGH" data-source="post: 5159454" data-attributes="member: 41187"><p>Me. Because Rage gets you dead*, and Power Attack makes your enemies die (Doge is worthless without house rules, except as a gateway feat). Also, Rage 1 / day is fairly weak if you regularly have more than 1 combat per day. The Extra Rage feat gives you another three per day by itself.</p><p></p><p>*Rage reduces your AC by 2 and gives you up to 12 hp (in E6). This means that foes will hit 10% more often, which quickly eliminates any bonus HP you gained. Then the rage ends, immediately reducing the PC from hurt but fighting to dying (unless he was at 2 or less hp, in which case he's just dead). If your foes are CR 8 or higher, Rage generally kills you faster than it kills your enemies.</p><p></p><p>Well, that's backwards.</p><p></p><p>Wild Shape is either useless or incredibly powerful, depending upon what you can turn into (and if your DM is crazy enough to allow the utterly broken Natural Spell feat). Leave that at 2 / day (it's cool and annoying it multiple times per day is cool, but be wary of what you allow).</p><p></p><p>Turn Undead is only potentially useful if you're fighting a group of undead whose individual HD are roughly equal to your effective Cleric level. As a level 6 party, you may fight <a href="http://www.d20srd.org/srd/monsters/zombie.htm" target="_blank">Grey Render zombies</a> which are a reasonable CR 6, with 20 hit dice (making them immune to Turn Undead from a Cleric of less than 16th level).</p><p>Allowing the standard 3 + Cha turns per day (and the Extra Turning feat) should be perfectly fine, unless you use a lot of high CR / low HD intelligent undead foes (low-level vampires, low-level liches, etc).</p><p></p><p>Also, unless your E6 game is extremely different from all the ones I'm familiar with, no PC can ever get more than 9 ranks in a skill, making Mighty Wild Shape an impossibility.</p><p></p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5159454, member: 41187"] Me. Because Rage gets you dead*, and Power Attack makes your enemies die (Doge is worthless without house rules, except as a gateway feat). Also, Rage 1 / day is fairly weak if you regularly have more than 1 combat per day. The Extra Rage feat gives you another three per day by itself. *Rage reduces your AC by 2 and gives you up to 12 hp (in E6). This means that foes will hit 10% more often, which quickly eliminates any bonus HP you gained. Then the rage ends, immediately reducing the PC from hurt but fighting to dying (unless he was at 2 or less hp, in which case he's just dead). If your foes are CR 8 or higher, Rage generally kills you faster than it kills your enemies. Well, that's backwards. Wild Shape is either useless or incredibly powerful, depending upon what you can turn into (and if your DM is crazy enough to allow the utterly broken Natural Spell feat). Leave that at 2 / day (it's cool and annoying it multiple times per day is cool, but be wary of what you allow). Turn Undead is only potentially useful if you're fighting a group of undead whose individual HD are roughly equal to your effective Cleric level. As a level 6 party, you may fight [url=http://www.d20srd.org/srd/monsters/zombie.htm]Grey Render zombies[/url] which are a reasonable CR 6, with 20 hit dice (making them immune to Turn Undead from a Cleric of less than 16th level). Allowing the standard 3 + Cha turns per day (and the Extra Turning feat) should be perfectly fine, unless you use a lot of high CR / low HD intelligent undead foes (low-level vampires, low-level liches, etc). Also, unless your E6 game is extremely different from all the ones I'm familiar with, no PC can ever get more than 9 ranks in a skill, making Mighty Wild Shape an impossibility. Good luck. [/QUOTE]
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