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<blockquote data-quote="Layander" data-source="post: 5100171" data-attributes="member: 69155"><p>Just found out about this thing called E6 for 3.5. Something about this hit me. I want to play a roleplaying game similar to this. Its very very interesting. I like the heroic fantasy where you play mortal men and women doing heroic things. I dont like super hero D&D as it has come to be today. Please do not start a flame war here. I am just trying to ask something. Back in 1st edition eventually everything evened out and the curve slowed down. You evolved but more and more you had to rely on wits and intelegence to win the day instead of huge numbers. Hundreds of hitpoints ect. Heroes got better but didn't become gods. (unless thats what the GM wanted.) </p><p> I am not on an edition rant I have a question. That rule system created one type of fantasy, a conan fantasy. Where the modern rules create more of a, comic book fantasy. To each his own but, I would like to play a game like E6 something modern with custom characters, and options other than just swing again, but where the growth of the game balances out and orcs can always be a menace, even if the PCs are getting better and better at killing them. The fellowship of the ring was a party filled with expert adventurers, but one still died to orcs. Something where the game will always seem based in a world where real physics exist.</p><p> This is a very long winded post, one I am worried will be misunderstood or flamed, but anyone there who can understand the ramblings of a very old roleplayer please try to help. What I need is your suggestions of the system I should try. One that has the elements of a heroic fantasy game without Wuxia or Super Heroic stunts. Thank you for your time.</p><p>Layander</p></blockquote><p></p>
[QUOTE="Layander, post: 5100171, member: 69155"] Just found out about this thing called E6 for 3.5. Something about this hit me. I want to play a roleplaying game similar to this. Its very very interesting. I like the heroic fantasy where you play mortal men and women doing heroic things. I dont like super hero D&D as it has come to be today. Please do not start a flame war here. I am just trying to ask something. Back in 1st edition eventually everything evened out and the curve slowed down. You evolved but more and more you had to rely on wits and intelegence to win the day instead of huge numbers. Hundreds of hitpoints ect. Heroes got better but didn't become gods. (unless thats what the GM wanted.) I am not on an edition rant I have a question. That rule system created one type of fantasy, a conan fantasy. Where the modern rules create more of a, comic book fantasy. To each his own but, I would like to play a game like E6 something modern with custom characters, and options other than just swing again, but where the growth of the game balances out and orcs can always be a menace, even if the PCs are getting better and better at killing them. The fellowship of the ring was a party filled with expert adventurers, but one still died to orcs. Something where the game will always seem based in a world where real physics exist. This is a very long winded post, one I am worried will be misunderstood or flamed, but anyone there who can understand the ramblings of a very old roleplayer please try to help. What I need is your suggestions of the system I should try. One that has the elements of a heroic fantasy game without Wuxia or Super Heroic stunts. Thank you for your time. Layander [/QUOTE]
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