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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5100738" data-attributes="member: 710"><p>It seems you are looking for a game that tends to have a very slow power curve. D&D has its advances coming in big packages - levels. Each typically gives a lot of benefits (like extra attack bonus, hit points, feats, spells, powers, talents, saving throw increases, skill points) which ends up as a big increase.</p><p></p><p>There are games that have a slower advancement. In many games, an "advance" is typically more along the lines of raising <em>one</em> skill by a small amount, instead of raising multiple things at once. These advances might happen more often than levels, but still are overall slower. </p><p></p><p>Another aspect you might want is a more "gritty" system, where the PCs just have less resources at their disposal to avoid injury and lasting penalties. D&D has its hit points, armor class and saves/defenses that all provide a big "harm buffer".</p><p></p><p>Warhammer 2E for example might be closer to your ideal.</p><p></p><p>Advancement comes in small steps. Each so-and-so-many XP, you can afford to raise a characteristic (ability score) by 5 % or a skill by 10 %. Which ones you can raise depends on your "career". Your first career consists of about 20 such increases you have to take before you can pick a new one, and the first career allows you to increase characteristics only by up to 10 %. (And only some of them). Before you can advance in a particular career, you need to acquire its trappings (equipment associated with a career, be it a spellbook, a horse or two pistols), too. Advanced Careers (the only that can bring you characteristic increases above 10 %) typically hahve more expensive trappings. </p><p></p><p>During combat, you can try up to one parry and one dodge (but you might not have even these, depending on weapon choice and what skills you are trained on). So even if you at some point would have a 100 % chance to parry one attack and to dodge one attack (which is almost imposible to achieve and will take probably years of weekly games), you still wouldn't able to avoid the third succesful attack against you.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5100738, member: 710"] It seems you are looking for a game that tends to have a very slow power curve. D&D has its advances coming in big packages - levels. Each typically gives a lot of benefits (like extra attack bonus, hit points, feats, spells, powers, talents, saving throw increases, skill points) which ends up as a big increase. There are games that have a slower advancement. In many games, an "advance" is typically more along the lines of raising [I]one[/I] skill by a small amount, instead of raising multiple things at once. These advances might happen more often than levels, but still are overall slower. Another aspect you might want is a more "gritty" system, where the PCs just have less resources at their disposal to avoid injury and lasting penalties. D&D has its hit points, armor class and saves/defenses that all provide a big "harm buffer". Warhammer 2E for example might be closer to your ideal. Advancement comes in small steps. Each so-and-so-many XP, you can afford to raise a characteristic (ability score) by 5 % or a skill by 10 %. Which ones you can raise depends on your "career". Your first career consists of about 20 such increases you have to take before you can pick a new one, and the first career allows you to increase characteristics only by up to 10 %. (And only some of them). Before you can advance in a particular career, you need to acquire its trappings (equipment associated with a career, be it a spellbook, a horse or two pistols), too. Advanced Careers (the only that can bring you characteristic increases above 10 %) typically hahve more expensive trappings. During combat, you can try up to one parry and one dodge (but you might not have even these, depending on weapon choice and what skills you are trained on). So even if you at some point would have a 100 % chance to parry one attack and to dodge one attack (which is almost imposible to achieve and will take probably years of weekly games), you still wouldn't able to avoid the third succesful attack against you. [/QUOTE]
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