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Ea - A "giths and 'thids" land for L4W
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<blockquote data-quote="Dunamin" data-source="post: 4459512" data-attributes="member: 57529"><p>Good thought on opening the wiki entry with a superficial overview from a Dauntonian perspective.</p><p>I understand the reason behind making a “secret history” separate from the main write-up but there’s one oddity: The rest of the entry was not written with that in mind. Though it may not be common in-game knowledge, reading the wiki will make it apparent (if not explicit) to players out-of-game that the enclave is an illithid organization and the war revolves around a messiah-like legendary figure.</p><p>The original opening chapter may be revealing about motivations of the powers that be, but it also provides a brief overview of what Ea is about. I’d recommend keeping it there so that players know what local adventures likely will be like, but add a few lines making it clear that this isn’t common knowledge. It’s probably a good idea to keep the enclave’s history in the secret department, however, since they are likely to be main antagonists in many games.</p><p></p><p>As to playing the Liberator, I think everything has been said here. It could be fantastic for a private solo game, but not a team game in a shared world. I wouldn’t discourage Phoenix from working with the idea, though; go ahead and make a gith to model Gith – why should it matter if she actually is recognized as such to the populace? If she reaches epic heights, has achieved greater unity among giths, and struck severe blows to illithids, she’s a legend in her own right – one that is real and tangible.</p></blockquote><p></p>
[QUOTE="Dunamin, post: 4459512, member: 57529"] Good thought on opening the wiki entry with a superficial overview from a Dauntonian perspective. I understand the reason behind making a “secret history” separate from the main write-up but there’s one oddity: The rest of the entry was not written with that in mind. Though it may not be common in-game knowledge, reading the wiki will make it apparent (if not explicit) to players out-of-game that the enclave is an illithid organization and the war revolves around a messiah-like legendary figure. The original opening chapter may be revealing about motivations of the powers that be, but it also provides a brief overview of what Ea is about. I’d recommend keeping it there so that players know what local adventures likely will be like, but add a few lines making it clear that this isn’t common knowledge. It’s probably a good idea to keep the enclave’s history in the secret department, however, since they are likely to be main antagonists in many games. As to playing the Liberator, I think everything has been said here. It could be fantastic for a private solo game, but not a team game in a shared world. I wouldn’t discourage Phoenix from working with the idea, though; go ahead and make a gith to model Gith – why should it matter if she actually is recognized as such to the populace? If she reaches epic heights, has achieved greater unity among giths, and struck severe blows to illithids, she’s a legend in her own right – one that is real and tangible. [/QUOTE]
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