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EAB - Everyone's A Badass: An RPG Playtest for Novices and Veterans
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<blockquote data-quote="Xethreau" data-source="post: 6235069" data-attributes="member: 57584"><p>Thanks for the feedback DMMike!</p><p></p><p>RE RPG: Operative phrase being <em>this </em>document, I should think. And fair enough; people in the playtest need not read it necessarily. It is definitely intended for the end-audience. And thank you for the complement.</p><p></p><p>RE Advantage: This is of course banking on the idea that DDN will be under the OGL. If not, I think the system could be adjusted to take advantage of a form of "roll along" somehow. With regard to the either-or, bonuses only exist as a benefit of magic items, so yes I think the game could very well do without. </p><p></p><p>RE High dice: You make an interesting point. At this juncture, those are really placeholder mechanics that need testing. Understand that most characters and monsters do not actually get that strong. (Colossal creatures are the most frequent creatures who break into the 2d6 realm.)</p><p></p><p>Re Character Building: The complexity of the system is face first. I appreciate it is several terms, but you may come to find they are straightforward mechanics. At least that is my hope for you after page 11. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>Given, the "minimal" is a good criticism - How would one accurately describe this rulesset in terms of lite-ness? It is certainly more lite than 3rd or 4th edition D&D (and I wager also DDN). And yet it is no 3-stat system. (In my opinion, it is "absolutely minimal" for what the system hopes to achieve.)</p><p></p><p>RE proofreading: Appreciated. Also appreciated are in-line suggestions emailed to me, if possible. Did I mention I am dyslexic? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Xethreau, post: 6235069, member: 57584"] Thanks for the feedback DMMike! RE RPG: Operative phrase being [I]this [/I]document, I should think. And fair enough; people in the playtest need not read it necessarily. It is definitely intended for the end-audience. And thank you for the complement. RE Advantage: This is of course banking on the idea that DDN will be under the OGL. If not, I think the system could be adjusted to take advantage of a form of "roll along" somehow. With regard to the either-or, bonuses only exist as a benefit of magic items, so yes I think the game could very well do without. RE High dice: You make an interesting point. At this juncture, those are really placeholder mechanics that need testing. Understand that most characters and monsters do not actually get that strong. (Colossal creatures are the most frequent creatures who break into the 2d6 realm.) Re Character Building: The complexity of the system is face first. I appreciate it is several terms, but you may come to find they are straightforward mechanics. At least that is my hope for you after page 11. :p Given, the "minimal" is a good criticism - How would one accurately describe this rulesset in terms of lite-ness? It is certainly more lite than 3rd or 4th edition D&D (and I wager also DDN). And yet it is no 3-stat system. (In my opinion, it is "absolutely minimal" for what the system hopes to achieve.) RE proofreading: Appreciated. Also appreciated are in-line suggestions emailed to me, if possible. Did I mention I am dyslexic? :p [/QUOTE]
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