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<blockquote data-quote="Voadam" data-source="post: 126827" data-attributes="member: 2209"><p>I don't have RttToEE in front of me and I have not run the blade spirits yet but here are some of my off the cuff thoughts.</p><p></p><p>The animating I would think is either all at once or 1 per round as it is an ability either SU or SLA.</p><p></p><p>Attacking weapons. This seems like they would either be handled as animated items or the sundering rules might come into play.</p><p></p><p>If you post the animate ability from the spirit that would be helpful.</p><p></p><p>from the srd:</p><p></p><p>Strike a weapon [Standard][AoO: Yes]</p><p></p><p>Description: A combatant can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that a combatant's opponent is holding. The attacking weapon must be no more than one size category smaller than the weapon attacked. (Treat a buckler as Small, a small shield as Medium-size, a large shield as Large, and a tower shield as Huge.) Doing so provokes an attack of opportunity from the opponent because the combatant is diverting it's attention from the opponent to the opponent's armaments. </p><p></p><p>Then the attacker and the defender make opposed attack rolls. If the attacker wins, the attacker has made a successful attack against the weapon or shield. </p><p></p><p></p><p>Now then for the archer, all arrows launched from the bow get the fire bonus.</p><p></p><p>As for sneak attacking yes if the opponent is denied its dex bonus (surprised, stunned, or archer has improved invis for all three attacks) and within 30 feet then the archer can sneak attack with each bow attack as if it was multiple melee attacks. The archer can not flank because flanking is a melee only situation.</p><p></p><p>Edit: (Wow, two posts in the time it took me to go from hitting post reply to actually posting).</p></blockquote><p></p>
[QUOTE="Voadam, post: 126827, member: 2209"] I don't have RttToEE in front of me and I have not run the blade spirits yet but here are some of my off the cuff thoughts. The animating I would think is either all at once or 1 per round as it is an ability either SU or SLA. Attacking weapons. This seems like they would either be handled as animated items or the sundering rules might come into play. If you post the animate ability from the spirit that would be helpful. from the srd: Strike a weapon [Standard][AoO: Yes] Description: A combatant can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that a combatant's opponent is holding. The attacking weapon must be no more than one size category smaller than the weapon attacked. (Treat a buckler as Small, a small shield as Medium-size, a large shield as Large, and a tower shield as Huge.) Doing so provokes an attack of opportunity from the opponent because the combatant is diverting it's attention from the opponent to the opponent's armaments. Then the attacker and the defender make opposed attack rolls. If the attacker wins, the attacker has made a successful attack against the weapon or shield. Now then for the archer, all arrows launched from the bow get the fire bonus. As for sneak attacking yes if the opponent is denied its dex bonus (surprised, stunned, or archer has improved invis for all three attacks) and within 30 feet then the archer can sneak attack with each bow attack as if it was multiple melee attacks. The archer can not flank because flanking is a melee only situation. Edit: (Wow, two posts in the time it took me to go from hitting post reply to actually posting). [/QUOTE]
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