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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Sepulchrave II" data-source="post: 1220909" data-attributes="member: 4303"><p>I don't actually charge gold for the development of Epic Spells at all - there simply isn't that quantity of cash around in the campaign, and I want to keep it that way. I use an abstracted system: i.e. a 25th level character has a total resource value of <em>x</em>. This may be in material holdings, magic items, epic spells etc. When one figures in the xp cost to develop spells, it starts to become more complex - for purposes of determining resources, Nwm is currently 25th level, but x thousand xp have been sunk into epic spell development, therefore he is only a 22nd level character. The benefits of the ascetic class - certain perks which assume no magic items for stat boosts etc. - also have to be costed in this light, and subtracted from the whole.</p><p></p><p>This preserves the numinous bunkum which is game balance.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 1220909, member: 4303"] I don't actually charge gold for the development of Epic Spells at all - there simply isn't that quantity of cash around in the campaign, and I want to keep it that way. I use an abstracted system: i.e. a 25th level character has a total resource value of [I]x[/I]. This may be in material holdings, magic items, epic spells etc. When one figures in the xp cost to develop spells, it starts to become more complex - for purposes of determining resources, Nwm is currently 25th level, but x thousand xp have been sunk into epic spell development, therefore he is only a 22nd level character. The benefits of the ascetic class - certain perks which assume no magic items for stat boosts etc. - also have to be costed in this light, and subtracted from the whole. This preserves the numinous bunkum which is game balance. [/QUOTE]
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Eadric et. al. (The Paladin and his Friends).
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