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<blockquote data-quote="Sepulchrave II" data-source="post: 1227697" data-attributes="member: 4303"><p>The updated version of the Enforcer - I don't recall whether I posted the original or not. The spell-like abilities were originally tweaked somewhat from the ELH: <em>charm person</em> became <em>charm monster, hold person</em> became <em>hold monster</em> etc. <em>Hellball</em> was dropped and replaced with <em>damnation</em> - a few other nips and tucks merited a +1 CR increase above the +5 given by advancement. CR32 feels about right on balance. Like the textbook infernal, SR and caster level for spell-like abilities are tied to CR.</p><p></p><p></p><p><strong>Gihaahia, the Enforcer</strong> </p><p></p><p>Female advanced infernal; CR 32; large outsider (evil, extraplanar, lawful ); HD 50d8+450; hp 850; Init +15; Spd 80ft.,fly 240ft. (perfect); AC 50, touch 16, flatfooted 43; Base Atk +50; Grp +70; Atk +67 melee (4d6+16 plus 1 vile, claw); Full Atk: +67 melee (4d6+16 plus 1 vile, 2 claws), +65 melee (4d8+8 plus 1 vile, bite), +65 melee (2d6+8 plus 1 vile, 2 wings), +65 melee (4d8+8 plus 1 vile, tail slam); SA improved grab, spell-like abilities, spell suck, summon fiend ; SQ abomination traits, damage reduction 15/good and epic, fast healing 15, learned spell immunity, regeneration 15, spell resistance 44; SV Fort +36 Ref +34 Will +35; AL LE; Str 43 Dex 25 Con 28 Int 22 Wis 26 Cha 29.</p><p><em>Skills and Feats:</em> Bluff +49, Concentration +62, Diplomacy +66, Disguise +49 (+51 acting), Escape Artist +60, Hide +47, Jump +56, Knowledge (arcana) +57, Knowledge (the planes) +59, Knowledge (religion) +46, Listen +48, Move Silently +47, Search +46, Sense Motive +61, Spellcraft +61, Spot +61; Alertness, Blinding Speed, Cleave, Corrupt Spell-Like Ability, Dark Speech, Great Cleave, Improved Initiative, Multiattack, Quicken Spell-Like Ability (<em>blasphemy</em>), Quicken Spell-Like Ability (<em>symbol</em>), Power Attack, Sunder, Superior Initiative, Tenacious Magic (<em>improved invisibiity</em>), Vile Natural Attack, Violate Spell-Like Ability (<em>meteor swarm</em>), Weapon Focus (claw).</p><p></p><p><strong>Abomination Traits:</strong> Gihaahia is immune to polymorphing, petrification, or any form-altering attack; she is not subject to energy draining, ability draining, or ability damage; she is immune to mind-affecring effects (charms, compulsions, phantasms, patterns, and morale effects). She has fire and cold resistance 20. Gihaahia resists detection, and is treated as if affected by a <em>nondetection</em> spell (caster level 50th). She has the spell-like ability to use <em>true seeing</em> at will; she is not subject to death from massive damage, and has the blindsight extraordinary ability to 500 ft.. Gihaahia can communicate telepathically with any creature within 1,000 feet that has a language.</p><p></p><p><strong>Improved Grab (Ex):</strong> If Gihaahia hits with a claw, it deals normal damage and she may attempt to start a grapple as a free action without provoking an attack of opportunity. She can use this ability on size Large and smaller creatures. Gihaahia has the option to conduct the grapple normally, or simply use her claw to hold her opponent. Each successful grapple check she makes during successive rounds automatically deals standard claw, in addition to automatic spell suck damage. </p><p></p><p><strong>Learned Spell Immunity (Su):</strong> If Gihaahia is affected by a spell cast by a particular spellcaster, she thereafter becomes completely immune to that spell when cast by the same spellcaster. </p><p></p><p><strong>Regeneration (Ex):</strong> Gihaahia takes normal damage from good-aligned epic weapons and from spells with the [good] descriptor. </p><p></p><p><strong>Spell Suck (Su):</strong> If Gihaahia bites an enemy, it loses one of its highest level prepared spells or unused spell slots. The victim chooses the prepared spell to lose. If the victim has no prepared spells or unused spell slots (either because it has exhausted its spellcasting for the day or because the victim is not a spellcaster), the bite instead drains 2 points of the victim’s Intelligence. </p><p></p><p><strong>Spell-like Abilities:</strong> At will - <em>animate dead, blasphemy</em> (DC 26), <em>blur, charm monster</em> (DC 23), <em>create greater undead, deeper darkness, desecrate, detect chaos, detect good, detect law, detect magic, fear</em> (DC 20), <em>fireball</em> (DC 22), <em>greater dispel magic, greater teleport</em> (self plus 1000 pounds only), <em>hold monster</em> (DC 23), <em>improved invisibility, magic circle against good, major image</em> (DC 22), <em>produce flame, polymorph</em> (self only, no limit on duration), <em>pyrotechnics</em> (DC 21), <em>read magic, scrying, suggestion</em> (DC 22), <em>symbol</em> (any, Save DC varies), <em>telekinesis</em> (DC 24), <em>unholy aura</em> (DC 27), <em>unholy blight</em> (DC 23), <em>unhallow</em>, and <em>wall of fire</em>; 1/day – <em>firestorm</em> (DC 27), <em>damnation</em> (DC 44), <em>implosion</em> (DC 28), and <em>meteor swarm</em> (DC 28). Caster level 32nd. The save DCs are Charisma-based. </p><p></p><p><strong>Summon Fiend (Su):</strong> Gihaahia can summon 4 pit fiends per day.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 1227697, member: 4303"] The updated version of the Enforcer - I don't recall whether I posted the original or not. The spell-like abilities were originally tweaked somewhat from the ELH: [I]charm person[/I] became [I]charm monster, hold person[/I] became [I]hold monster[/I] etc. [I]Hellball[/I] was dropped and replaced with [I]damnation[/I] - a few other nips and tucks merited a +1 CR increase above the +5 given by advancement. CR32 feels about right on balance. Like the textbook infernal, SR and caster level for spell-like abilities are tied to CR. [B]Gihaahia, the Enforcer[/B] Female advanced infernal; CR 32; large outsider (evil, extraplanar, lawful ); HD 50d8+450; hp 850; Init +15; Spd 80ft.,fly 240ft. (perfect); AC 50, touch 16, flatfooted 43; Base Atk +50; Grp +70; Atk +67 melee (4d6+16 plus 1 vile, claw); Full Atk: +67 melee (4d6+16 plus 1 vile, 2 claws), +65 melee (4d8+8 plus 1 vile, bite), +65 melee (2d6+8 plus 1 vile, 2 wings), +65 melee (4d8+8 plus 1 vile, tail slam); SA improved grab, spell-like abilities, spell suck, summon fiend ; SQ abomination traits, damage reduction 15/good and epic, fast healing 15, learned spell immunity, regeneration 15, spell resistance 44; SV Fort +36 Ref +34 Will +35; AL LE; Str 43 Dex 25 Con 28 Int 22 Wis 26 Cha 29. [I]Skills and Feats:[/I] Bluff +49, Concentration +62, Diplomacy +66, Disguise +49 (+51 acting), Escape Artist +60, Hide +47, Jump +56, Knowledge (arcana) +57, Knowledge (the planes) +59, Knowledge (religion) +46, Listen +48, Move Silently +47, Search +46, Sense Motive +61, Spellcraft +61, Spot +61; Alertness, Blinding Speed, Cleave, Corrupt Spell-Like Ability, Dark Speech, Great Cleave, Improved Initiative, Multiattack, Quicken Spell-Like Ability ([I]blasphemy[/I]), Quicken Spell-Like Ability ([I]symbol[/I]), Power Attack, Sunder, Superior Initiative, Tenacious Magic ([I]improved invisibiity[/I]), Vile Natural Attack, Violate Spell-Like Ability ([I]meteor swarm[/I]), Weapon Focus (claw). [B]Abomination Traits:[/B] Gihaahia is immune to polymorphing, petrification, or any form-altering attack; she is not subject to energy draining, ability draining, or ability damage; she is immune to mind-affecring effects (charms, compulsions, phantasms, patterns, and morale effects). She has fire and cold resistance 20. Gihaahia resists detection, and is treated as if affected by a [I]nondetection[/I] spell (caster level 50th). She has the spell-like ability to use [I]true seeing[/I] at will; she is not subject to death from massive damage, and has the blindsight extraordinary ability to 500 ft.. Gihaahia can communicate telepathically with any creature within 1,000 feet that has a language. [B]Improved Grab (Ex):[/B] If Gihaahia hits with a claw, it deals normal damage and she may attempt to start a grapple as a free action without provoking an attack of opportunity. She can use this ability on size Large and smaller creatures. Gihaahia has the option to conduct the grapple normally, or simply use her claw to hold her opponent. Each successful grapple check she makes during successive rounds automatically deals standard claw, in addition to automatic spell suck damage. [B]Learned Spell Immunity (Su):[/B] If Gihaahia is affected by a spell cast by a particular spellcaster, she thereafter becomes completely immune to that spell when cast by the same spellcaster. [B]Regeneration (Ex):[/B] Gihaahia takes normal damage from good-aligned epic weapons and from spells with the [good] descriptor. [B]Spell Suck (Su):[/B] If Gihaahia bites an enemy, it loses one of its highest level prepared spells or unused spell slots. The victim chooses the prepared spell to lose. If the victim has no prepared spells or unused spell slots (either because it has exhausted its spellcasting for the day or because the victim is not a spellcaster), the bite instead drains 2 points of the victim’s Intelligence. [B]Spell-like Abilities:[/B] At will - [I]animate dead, blasphemy[/I] (DC 26), [I]blur, charm monster[/I] (DC 23), [I]create greater undead, deeper darkness, desecrate, detect chaos, detect good, detect law, detect magic, fear[/I] (DC 20), [I]fireball[/I] (DC 22), [I]greater dispel magic, greater teleport[/I] (self plus 1000 pounds only), [I]hold monster[/I] (DC 23), [I]improved invisibility, magic circle against good, major image[/I] (DC 22), [I]produce flame, polymorph[/I] (self only, no limit on duration), [I]pyrotechnics[/I] (DC 21), [I]read magic, scrying, suggestion[/I] (DC 22), [I]symbol[/I] (any, Save DC varies), [I]telekinesis[/I] (DC 24), [I]unholy aura[/I] (DC 27), [I]unholy blight[/I] (DC 23), [I]unhallow[/I], and [I]wall of fire[/I]; 1/day – [I]firestorm[/I] (DC 27), [I]damnation[/I] (DC 44), [I]implosion[/I] (DC 28), and [I]meteor swarm[/I] (DC 28). Caster level 32nd. The save DCs are Charisma-based. [B]Summon Fiend (Su):[/B] Gihaahia can summon 4 pit fiends per day. [/QUOTE]
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