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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Sepulchrave II" data-source="post: 1406525" data-attributes="member: 4303"><p>My interpretation of Kostchtchie, one of my favourite 1e demon lords.</p><p></p><p></p><p><strong>Kostchtchie, Lord of the Ice Waste</strong> </p><p></p><p>Demon Lord; CR 27; medium outsider (chaotic, evil, extraplanar, tanar'ri); HD 30d8+390; hp 525; Init +9; Spd 30ft; AC 35, touch 15, flatfooted 30; Base Atk +30; Grp +45; Atk +50 melee (2d6+27/19-20x3, <em>large +5 cold iron marrowcrushing warhammer</em>); Full Atk: +50/+45/+40/+35 melee (2d6+27/19-20x3, <em>large +5 cold iron marrowcrushing warhammer</em>); SA Oversized weapon, rage, spell-like abilities, <em>summon demon, summon giants</em>; SQ Damage reduction 15/cold iron and good, darkvision 60 ft., immunity to cold, electricity and poison, resistance to acid 10 and fire 10, spell resistance 35, telepathy 100 ft., true seeing; SV Fort +30 Ref +22 Will +24; AL CE; Str 41 Dex 20 Con 36 Int 22 Wis 24 Cha 21.</p><p><em>Skills and Feats:</em> Bluff +38, Concentration +46, Hide +38, Intimidate +40, Knowledge (local, abyss) +39, Knowledge (planes) +39, Jump +48, Listen +48, Move Silently +38, Ride +38, Search +39, Sense Motive +40, Spot +48; Cleave, Great Cleave, Devastating Critical (large warhammer), Improved Critical (large warhammer), Improved Initiative, Improved Sunder, Overwhelming Critical (large warhammer), Power Attack, Ruinous Rage, Terrifying Rage, Weapon Focus (large warhammer).</p><p></p><p></p><p>Kostchtchie, Lord of the Ice Waste, is a brutal, hulking monster, renowned for his uncontrollable outbursts of cruelty and violence, and loathed even by other demons. He appears as a bald-headed, grotesquely muscled humanoid with bushy eyebrows and lame, bandy legs which seem incapable of supporting his weight. His skin is a sickly yellow colour, and his eyes are black slits. Kostchtchie dresses in filthy untanned hides and furs won from various nameless Abyssal beasts.</p><p></p><p>In the complex arena of demonic politics, Kostchtchie is held in low esteem by many subtler Abyssal magnates, who regard him as vulgar and stupid. Graz'zt, however, has carefully cultivated an alliance with Kostchtchie which closely resembles a master-servant relationship. The Prince of Azzagrat has long recognized Kostchtchie's use as a tool to be exploited, and has lavished gifts upon the Lord of the Ice Waste in order to secure the use of Kostchtchie's giant servitors in various campaigns.</p><p></p><p>The Ice Waste, where Kostchtchie makes his abode is a bleak, frigid wilderness of mountains, crags and ravines, sparsely inhabited by monsters over whom Kostchtchie exercises precarious control. Most lair in subterranean complexes carved from rock and ice, although Kostchtchie himself dwells within a citadel carved from the living ice between two great peaks. He is served by frost giant sorcerers and numerous lesser demons – notably bar-lgura – who somehow identify with their crippled lord. Kostchtchie is always attended by two fiendish leucrotta of the largest size, and an Abyssal white wyrm serves as his steed in battle. On the fringes of his domain, terrible cold-born entities – sometimes allies, more often enemies – slumber uneasily, held at bay by Kostchtchie's brute power, or the sorceries of those who serve him.</p><p></p><p></p><p><strong>Combat</strong></p><p></p><p>Kostchtchie is a straightforward opponent, preferring to engage his foes directly with physical force rather than using guile or his spell-like powers. If opponents seem warded, he will first target them with <em>greater dispel magic</em> before raging and setting about them with his warhammer. Despite his ferocity, Kostchtchie is a coward and will not hesitate to flee if an encounter is going against him, covering his escape with <em>summoned</em> demons or giants.</p><p> </p><p><strong>Oversized Weapon (Ex):</strong> Kostchtchie wields a great, two-handed warhammer (big enough for large creatures) without penalty.</p><p></p><p><strong>Devastating Critical (Ex):</strong> If Kostchtchie scores a critical hit on an opponent with his hammer they must make a Fortitude save (DC 40) or die instantly. </p><p></p><p><strong>Rage:</strong> Six times per day, Kostchtchie can fly into a rage for up to 18 rounds. The following changes are in effect for as long as Kostchtchie rages: AC 33; hp 645; Grp +49 melee; Atk +54 melee; Full Atk +54/+49/+44/+39 melee; SV Fort +34, Will +28; Str 49, Con 44; Jump +52. The saving throw DC against his devastating critical increases to 44. Whilst raging, any enemy viewing Kostchtchie must make a Will saving throw opposed by Kostchtchie's Intimidate check or become panicked if they have less than 30 HD or shaken if they have from 31 to 60 HD. Whilst in a rage, Kostchtchie ignores the hardness of any object which he strikes, and applies double his Strength bonus for the purpose of any Strength check made to break an object with sudden force rather than by dealing normal damage. Kostchtchie is not winded when his rage ends.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will— <em>deeper darkness, desecrate, dispel good</em> (DC 20), <em>dominate monster</em> (DC 24), <em>greater dispel magic, greater teleport</em> (self plus 50 pounds of objects only), <em>unhallow, unholy aura</em> (DC 23); 1/day—<em>blasphemy</em> (DC 22), <em>bestow greater curse</em> (DC 23), <em>harm</em> (DC 21). Caster level 20th. The save DCs are Charisma-based. </p><p></p><p><strong>Summon Demon (Sp):</strong> Twice per day, Kostchtchie can automatically summon 4d10 dretches, 2d4 bar-lguras, 1d4 hezrous, or one nalfeshnee. This ability is the equivalent of a 9th-level spell.</p><p></p><p><strong>Summon Giants (Sp):</strong> Three times per day, Kostchtchie can automatically summon 1d4 fiendish frost giants. This ability is the equivalent of a 9th-level spell.</p><p> </p><p><strong>True Seeing (Su):</strong> Kostchtchie has a continuous <em>true seeing</em> ability, as the spell (caster level 20th). </p><p></p><p>Skills: Kostchtchie has a +8 racial bonus on Listen and Spot checks.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 1406525, member: 4303"] My interpretation of Kostchtchie, one of my favourite 1e demon lords. [B]Kostchtchie, Lord of the Ice Waste[/B] Demon Lord; CR 27; medium outsider (chaotic, evil, extraplanar, tanar'ri); HD 30d8+390; hp 525; Init +9; Spd 30ft; AC 35, touch 15, flatfooted 30; Base Atk +30; Grp +45; Atk +50 melee (2d6+27/19-20x3, [I]large +5 cold iron marrowcrushing warhammer[/I]); Full Atk: +50/+45/+40/+35 melee (2d6+27/19-20x3, [I]large +5 cold iron marrowcrushing warhammer[/I]); SA Oversized weapon, rage, spell-like abilities, [I]summon demon, summon giants[/I]; SQ Damage reduction 15/cold iron and good, darkvision 60 ft., immunity to cold, electricity and poison, resistance to acid 10 and fire 10, spell resistance 35, telepathy 100 ft., true seeing; SV Fort +30 Ref +22 Will +24; AL CE; Str 41 Dex 20 Con 36 Int 22 Wis 24 Cha 21. [I]Skills and Feats:[/I] Bluff +38, Concentration +46, Hide +38, Intimidate +40, Knowledge (local, abyss) +39, Knowledge (planes) +39, Jump +48, Listen +48, Move Silently +38, Ride +38, Search +39, Sense Motive +40, Spot +48; Cleave, Great Cleave, Devastating Critical (large warhammer), Improved Critical (large warhammer), Improved Initiative, Improved Sunder, Overwhelming Critical (large warhammer), Power Attack, Ruinous Rage, Terrifying Rage, Weapon Focus (large warhammer). Kostchtchie, Lord of the Ice Waste, is a brutal, hulking monster, renowned for his uncontrollable outbursts of cruelty and violence, and loathed even by other demons. He appears as a bald-headed, grotesquely muscled humanoid with bushy eyebrows and lame, bandy legs which seem incapable of supporting his weight. His skin is a sickly yellow colour, and his eyes are black slits. Kostchtchie dresses in filthy untanned hides and furs won from various nameless Abyssal beasts. In the complex arena of demonic politics, Kostchtchie is held in low esteem by many subtler Abyssal magnates, who regard him as vulgar and stupid. Graz'zt, however, has carefully cultivated an alliance with Kostchtchie which closely resembles a master-servant relationship. The Prince of Azzagrat has long recognized Kostchtchie's use as a tool to be exploited, and has lavished gifts upon the Lord of the Ice Waste in order to secure the use of Kostchtchie's giant servitors in various campaigns. The Ice Waste, where Kostchtchie makes his abode is a bleak, frigid wilderness of mountains, crags and ravines, sparsely inhabited by monsters over whom Kostchtchie exercises precarious control. Most lair in subterranean complexes carved from rock and ice, although Kostchtchie himself dwells within a citadel carved from the living ice between two great peaks. He is served by frost giant sorcerers and numerous lesser demons – notably bar-lgura – who somehow identify with their crippled lord. Kostchtchie is always attended by two fiendish leucrotta of the largest size, and an Abyssal white wyrm serves as his steed in battle. On the fringes of his domain, terrible cold-born entities – sometimes allies, more often enemies – slumber uneasily, held at bay by Kostchtchie's brute power, or the sorceries of those who serve him. [B]Combat[/B] Kostchtchie is a straightforward opponent, preferring to engage his foes directly with physical force rather than using guile or his spell-like powers. If opponents seem warded, he will first target them with [I]greater dispel magic[/I] before raging and setting about them with his warhammer. Despite his ferocity, Kostchtchie is a coward and will not hesitate to flee if an encounter is going against him, covering his escape with [I]summoned[/I] demons or giants. [B]Oversized Weapon (Ex):[/B] Kostchtchie wields a great, two-handed warhammer (big enough for large creatures) without penalty. [B]Devastating Critical (Ex):[/B] If Kostchtchie scores a critical hit on an opponent with his hammer they must make a Fortitude save (DC 40) or die instantly. [B]Rage:[/B] Six times per day, Kostchtchie can fly into a rage for up to 18 rounds. The following changes are in effect for as long as Kostchtchie rages: AC 33; hp 645; Grp +49 melee; Atk +54 melee; Full Atk +54/+49/+44/+39 melee; SV Fort +34, Will +28; Str 49, Con 44; Jump +52. The saving throw DC against his devastating critical increases to 44. Whilst raging, any enemy viewing Kostchtchie must make a Will saving throw opposed by Kostchtchie's Intimidate check or become panicked if they have less than 30 HD or shaken if they have from 31 to 60 HD. Whilst in a rage, Kostchtchie ignores the hardness of any object which he strikes, and applies double his Strength bonus for the purpose of any Strength check made to break an object with sudden force rather than by dealing normal damage. Kostchtchie is not winded when his rage ends. [B]Spell-Like Abilities:[/B] At will— [I]deeper darkness, desecrate, dispel good[/I] (DC 20), [I]dominate monster[/I] (DC 24), [I]greater dispel magic, greater teleport[/I] (self plus 50 pounds of objects only), [I]unhallow, unholy aura[/I] (DC 23); 1/day—[I]blasphemy[/I] (DC 22), [I]bestow greater curse[/I] (DC 23), [I]harm[/I] (DC 21). Caster level 20th. The save DCs are Charisma-based. [B]Summon Demon (Sp):[/B] Twice per day, Kostchtchie can automatically summon 4d10 dretches, 2d4 bar-lguras, 1d4 hezrous, or one nalfeshnee. This ability is the equivalent of a 9th-level spell. [B]Summon Giants (Sp):[/B] Three times per day, Kostchtchie can automatically summon 1d4 fiendish frost giants. This ability is the equivalent of a 9th-level spell. [B]True Seeing (Su):[/B] Kostchtchie has a continuous [I]true seeing[/I] ability, as the spell (caster level 20th). Skills: Kostchtchie has a +8 racial bonus on Listen and Spot checks. [/QUOTE]
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