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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Cheiromancer" data-source="post: 1465359" data-attributes="member: 141"><p>Sepulchrave,</p><p></p><p>I hope you are not tired of people telling you how stunningly, jaw-droppingly brilliant your material is. This is truly marvelous stuff. </p><p></p><p>But I want to talk about a few details of the <em>Impregnable Defense Against the Celestial Host</em>. There are a few theoretical questions I would like your opinion on.</p><p></p><p>1st point: I think each +2 DC should increase the penalty in all three areas simultaneously. If +14 DC gives a -2 penalty to attacks, checks and saves, then +16 DC should give a -3 penalty, a +18 DC should give a -4 penalty, and so on. <em>Bestow Curse</em> is only a 3rd level spell (a seed based on it would have a DC of 19) and it gives a -4 penalty.</p><p></p><p>If you are willing to do a little violence to the ELH (and I think you are), then this is a very reasonable tweak.</p><p></p><p>2nd point: The description of the <em>afflict</em> seed says that for +14 DC the target gets a -2 penalty to attacks, checks and saves. Each additional -1 penalty to one of those factors increases the DC by +2. Alternatively you could use the +14 DC to cause a -1 penalty to caster level or an ability score or whatever, and each additional penalty costs +4 DC. Or you could increase the DC +2 (to +16 DC) to afflict one sense (causing blindness or deafness).</p><p></p><p>I don't think you can do both. If you use the <em>afflict</em> seed to give a penalty to attacks, checks and saves, it doesn't also give a penalty to an ability score. If you have used the <em>afflict</em> seed with a +2 DC to cause blindness, it doesn't also cause a penalty to attacks, checks and saves. So <em>afflict</em> +2 DC only blinds. It doesn't give a -2 penalty *and* blind.</p><p></p><p>A pessimistic reading of the ELH rules would say that to give a -14 penalty to attacks and saves, and remove 5 senses would cost the following:</p><p></p><p>+14 DC for the base <em>afflict</em></p><p>+48 DC for -14 penalty (+14 DC for -2, 12 x 2 x +2 DC for the remaining -12 to both attacks and saves)</p><p>+16 DC for Blindness</p><p>+64 DC for 4 additional senses lost (4 x +16 DC)</p><p></p><p>+142 DC total. You have 14 DC for <em>afflict</em> +48 DC for the increased penalty and +10 DC for the 5 senses lost, for a total of +72 DC</p><p></p><p>I don't think the base cost for <em>afflict</em> should be paid 6 times. I also think that +1 spell level (+2 DC) should simultaneously add a penalty to attack rolls *and* checks *and* saving throws. But I also think that blindness should be a third level effect (+6 DC). I would suggest that the DC should be</p><p></p><p>+14 DC for the <em>afflict</em> seed </p><p>+24 for an additional -12 penalty to attacks, checks and saves</p><p>+30 for 5 senses lost (sight, sound, touch, smell, blindsight)</p><p></p><p>+68 total.</p><p></p><p>Which leads me to my third point- </p><p></p><p>3rd point: <em>Impregnable Defense Against the Celestial Host</em> takes too long to cast!</p><p></p><p>He really should aim for spells that take a week or less to cast. One spell might cause the penalties to incur, while another might remove two or three senses. He casts 3 times as many spells, but each will take about 7% as long to cast. So he saves 40 000 years right there!</p><p></p><p>A few assistants who will cast spells with him would help. Maybe those lamias are sorceresses? But spells which enhance his epic spellcasting would probably work, too. I'll go crunch some numbers....</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1465359, member: 141"] Sepulchrave, I hope you are not tired of people telling you how stunningly, jaw-droppingly brilliant your material is. This is truly marvelous stuff. But I want to talk about a few details of the [i]Impregnable Defense Against the Celestial Host[/i]. There are a few theoretical questions I would like your opinion on. 1st point: I think each +2 DC should increase the penalty in all three areas simultaneously. If +14 DC gives a -2 penalty to attacks, checks and saves, then +16 DC should give a -3 penalty, a +18 DC should give a -4 penalty, and so on. [i]Bestow Curse[/i] is only a 3rd level spell (a seed based on it would have a DC of 19) and it gives a -4 penalty. If you are willing to do a little violence to the ELH (and I think you are), then this is a very reasonable tweak. 2nd point: The description of the [i]afflict[/i] seed says that for +14 DC the target gets a -2 penalty to attacks, checks and saves. Each additional -1 penalty to one of those factors increases the DC by +2. Alternatively you could use the +14 DC to cause a -1 penalty to caster level or an ability score or whatever, and each additional penalty costs +4 DC. Or you could increase the DC +2 (to +16 DC) to afflict one sense (causing blindness or deafness). I don't think you can do both. If you use the [i]afflict[/i] seed to give a penalty to attacks, checks and saves, it doesn't also give a penalty to an ability score. If you have used the [i]afflict[/i] seed with a +2 DC to cause blindness, it doesn't also cause a penalty to attacks, checks and saves. So [i]afflict[/i] +2 DC only blinds. It doesn't give a -2 penalty *and* blind. A pessimistic reading of the ELH rules would say that to give a -14 penalty to attacks and saves, and remove 5 senses would cost the following: +14 DC for the base [i]afflict[/i] +48 DC for -14 penalty (+14 DC for -2, 12 x 2 x +2 DC for the remaining -12 to both attacks and saves) +16 DC for Blindness +64 DC for 4 additional senses lost (4 x +16 DC) +142 DC total. You have 14 DC for [i]afflict[/i] +48 DC for the increased penalty and +10 DC for the 5 senses lost, for a total of +72 DC I don't think the base cost for [i]afflict[/i] should be paid 6 times. I also think that +1 spell level (+2 DC) should simultaneously add a penalty to attack rolls *and* checks *and* saving throws. But I also think that blindness should be a third level effect (+6 DC). I would suggest that the DC should be +14 DC for the [i]afflict[/i] seed +24 for an additional -12 penalty to attacks, checks and saves +30 for 5 senses lost (sight, sound, touch, smell, blindsight) +68 total. Which leads me to my third point- 3rd point: [i]Impregnable Defense Against the Celestial Host[/i] takes too long to cast! He really should aim for spells that take a week or less to cast. One spell might cause the penalties to incur, while another might remove two or three senses. He casts 3 times as many spells, but each will take about 7% as long to cast. So he saves 40 000 years right there! A few assistants who will cast spells with him would help. Maybe those lamias are sorceresses? But spells which enhance his epic spellcasting would probably work, too. I'll go crunch some numbers.... [/QUOTE]
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