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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Cheiromancer" data-source="post: 1470792" data-attributes="member: 141"><p>Two more days of buffing could send the rest of his stats through the roof:</p><p></p><p>Profane Boost</p><p>To Develop: Seed: fortify (17 DC) Factors: profane bonus of +47 to one ability score (+92 DC). Increase Duration by 4100% (+82) (to 35 days): Mitigating factors: increase casting time by 10 minutes (-20 DC) Final spellcraft DC: 171</p><p></p><p>Likewise for Spell Resistance!</p><p></p><p>Note that on the days when Graz'zt is casting the <em>mind</em> suite of spells and <em>profanely boosting</em> his other abilities, he is quite free to do other things; they only take up 30 minutes per day. He probably spreads these spells through the month so that he will still be able to cast two epic spells on any given day.</p><p></p><p>His buffed stats will be: </p><p><strong>Abilities:</strong>Str 73, Dex 77, Con 75, Int 188, Wis 69, Cha 96</p><p><strong>Saves:</strong> Fort +52, Ref +55, Will +49</p><p></p><p>Save DCs for spells and spell-like abilities will be 53+spell level. His spell resistance is 85.</p><p></p><p>Combat-wise his stats are as follows:</p><p></p><p><strong>Hit Dice:</strong> 36d8 +1152 (1314 hp)</p><p><strong>Initiative:</strong> +37</p><p><strong>Speed:</strong> 40 ft.</p><p><strong>Armour Class:</strong> 68 (-1 size, +33 Dex, +6 insight, +13 natural, +7 shield), touch 48, flat-footed 35</p><p><strong>Base Attack/Grapple:</strong> +36/+71</p><p><strong>Attack:</strong> +5 acidic burst keen unholy bastard sword +71 melee (2d8 +36/15-20 plus 1d6 acid plus 1 vile)</p><p><strong>Full Attack:</strong> +5 acidic burst keen unholy bastard sword +71/+66/+61/+56 melee (2d8 +36/15-20 plus 1d6 acid plus 1 vile)</p><p></p><p>Pretty awesome, huh? Unless the buffs are dispelled, Graz'zt will be quite a challenge to any opponent. He undoubtably knows some kind of epic counterspell to prevent a <em>superb dispelling</em> or greater magic from affecting him. Even so, it might be wise to tweak the spells so that they have a +5 bonus to resisting enemy <em>dispel</em> checks. That way they would work even in an anti-magic field. [edit]Oops. I'm thinking he's a 36th level caster. He's not- only 24th.[/edit]</p><p></p><p>Now think how different the situation would be if these epic buff spells were nerfed like the anibuff spells were? Instead of a base duration of 20 hours, they would have a base duration of 20 minutes, and none of this would be possible. [edit]Even 10 minutes/level base (so 200 minutes total) would work.[/edit]</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1470792, member: 141"] Two more days of buffing could send the rest of his stats through the roof: Profane Boost To Develop: Seed: fortify (17 DC) Factors: profane bonus of +47 to one ability score (+92 DC). Increase Duration by 4100% (+82) (to 35 days): Mitigating factors: increase casting time by 10 minutes (-20 DC) Final spellcraft DC: 171 Likewise for Spell Resistance! Note that on the days when Graz'zt is casting the [i]mind[/i] suite of spells and [i]profanely boosting[/i] his other abilities, he is quite free to do other things; they only take up 30 minutes per day. He probably spreads these spells through the month so that he will still be able to cast two epic spells on any given day. His buffed stats will be: [b]Abilities:[/b]Str 73, Dex 77, Con 75, Int 188, Wis 69, Cha 96 [b]Saves:[/b] Fort +52, Ref +55, Will +49 Save DCs for spells and spell-like abilities will be 53+spell level. His spell resistance is 85. Combat-wise his stats are as follows: [B]Hit Dice:[/B] 36d8 +1152 (1314 hp) [B]Initiative:[/B] +37 [B]Speed:[/B] 40 ft. [B]Armour Class:[/B] 68 (-1 size, +33 Dex, +6 insight, +13 natural, +7 shield), touch 48, flat-footed 35 [B]Base Attack/Grapple:[/B] +36/+71 [B]Attack:[/B] +5 acidic burst keen unholy bastard sword +71 melee (2d8 +36/15-20 plus 1d6 acid plus 1 vile) [B]Full Attack:[/B] +5 acidic burst keen unholy bastard sword +71/+66/+61/+56 melee (2d8 +36/15-20 plus 1d6 acid plus 1 vile) Pretty awesome, huh? Unless the buffs are dispelled, Graz'zt will be quite a challenge to any opponent. He undoubtably knows some kind of epic counterspell to prevent a [i]superb dispelling[/i] or greater magic from affecting him. Even so, it might be wise to tweak the spells so that they have a +5 bonus to resisting enemy [i]dispel[/i] checks. That way they would work even in an anti-magic field. [edit]Oops. I'm thinking he's a 36th level caster. He's not- only 24th.[/edit] Now think how different the situation would be if these epic buff spells were nerfed like the anibuff spells were? Instead of a base duration of 20 hours, they would have a base duration of 20 minutes, and none of this would be possible. [edit]Even 10 minutes/level base (so 200 minutes total) would work.[/edit] [/QUOTE]
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